public void SetUpFieldEnemy(EnemyTable.EnemyData field_enemy_table, ItemToFieldTable.ItemDetailToFieldData _field_data) { if (field_enemy_table != null) { SetUpEnemy(field_enemy_table); SetUpField(_field_data); } }
private void SetUpField(ItemToFieldTable.ItemDetailToFieldData _field_data) { Transform transform = GetTransform(); SetActive(transform, UI.OBJ_FIELD_ICON, true); SetActive(transform, UI.TEX_FIELD_SUB, false); SetLabelText(transform, UI.LBL_FIELD_NAME, _field_data.mapData.mapName); SetActive(transform, UI.LBL_FIELD_NAME, true); UITexture component = FindCtrl(transform, UI.TEX_FIELD).GetComponent <UITexture>(); ResourceLoad.LoadFieldIconTexture(component, _field_data.mapData); SetActive(transform, UI.TEX_FIELD, true); }