public void ServerOnClosed(ConnectedPlayer connectedPlayer)
	{
		ItemStorage hackStorage = hackProcess == null ? Provider.GetComponentInChildren<ItemStorage>() : hackProcess.ItemStorage;
		if (hackStorage != null)
		{
			hackStorage.ServerRemoveObserverPlayer(connectedPlayer.GameObject);
		}
	}
Exemple #2
0
 private void ServerOnObservationEnded(ObserveStorageRelationship cancelled)
 {
     // they can't observe anymore
     itemStorage.ServerRemoveObserverPlayer(cancelled.ObserverPlayer.gameObject);
     ObserveInteractableStorageMessage.Send(cancelled.ObserverPlayer.gameObject, this, false);
 }