public void Update() { if (slot && slot.hasItem()) { sprite.enabled = true; sprite.sprite = slot.GetItem().GetSprite(); nameTxt.text = slot.GetItem().GetName(); descTxt.text = slot.GetItem().GetDescription(); } else { slot = null; sprite.enabled = false; nameTxt.text = ""; descTxt.text = ""; } }
public void Clear() => slot = null;
public void Show(ItemSlotCore slot) => this.slot = slot;