private void SetPlane() { int selected = planes.selectedIndex; //Debug.Log("selected index : " + selected); Planes.GoodsInfo goods = planes.goodsInfo[selected]; playerScript.SetPlayerOptions( planes.planeSprite[selected], goods.itemSlot, goods.life, goods.shield); //Debug.Log("NAME : " + goods.name); itemSlotEa = goods.itemSlot; //Debug.Log("item slot ea : " + itemSlotEa); foreach (ItemSlotBox box in itemSlotBox) { Destroy(box.itemSlotBox); } itemSlotBox = new ItemSlotBox[itemSlotEa]; for (int i = 0; i < itemSlotBox.Length; i++) { itemSlotBox[i] = new ItemSlotBox(buttonPrefab, itemSlot, i); } playerScript.SetPlayerOptions (planes.planeSprite[selected], goods.itemSlot, goods.life, goods.shield); }
// Use this for initialization void Awake() { // // // // Set ScreenSize // // // //Screen.SetResolution(720, 720 * (9 / 16), false); // // // // // Game Init Area // // // // // // player = Instantiate(playerPrefab, playerPrefab.transform.position, Quaternion.Euler(0, 0, 0)); playerScript = player.GetComponent <ControllerPlayer>(); playerScript.SetCallbacks(CBPlayerDie, CBGetItem, CBChangeGameStart); //playerScript.SetCallback(0, CBPlayerDie); //playerScript.SetCallback(1, CBGetItem); //player.GetComponent<ControllerPlayer>().SetCallback(0, PlayerDie); playerPos = player.transform.position; PublicValueStorage.Instance.SetPlayerConstPosition(playerPosition); PublicValueStorage.Instance.SetValues(player); if (debugNotCreatePlayer == true) { player.SetActive(false); } PublicValueStorage.Instance.SetCallbacks(CBMissileScoreAdd, CBAddEnemyPosition, CBUseItem, CBGetRandomEnemyPos, RefreshCreditPVC, CBGetBestScore, CBBossDie); onBossDie += CBonBossDie; screenHeight = 2 * Camera.main.orthographicSize; screenWidth = screenHeight * Camera.main.aspect; //screenSize[1] = screenWidth; //screenSize[0] = screenHeight; PublicValueStorage.Instance.SetScreenSize(screenHeight, screenWidth); //Debug.Log("height : " + screenHeight); //Debug.Log("width : " + screenWidth); // 190207 LifeBalance // Set All Spawn And Battle Area enemySpawnBox.bottomLeft.x = screenWidth * enemyBoxScaleStart.x; enemySpawnBox.bottomLeft.y = screenHeight * enemyBoxScaleStart.y; enemySpawnBox.upRight.x = screenWidth * enemyBoxScaleEnd.x; enemySpawnBox.upRight.y = screenHeight * enemyBoxScaleEnd.y; enemyBattleBox.bottomLeft.x = screenWidth * enemyBoxScaleStart.x; enemyBattleBox.bottomLeft.y = screenHeight * enemyBoxScaleStart.y; enemyBattleBox.upRight.x = screenWidth * enemyBoxScaleEnd.x; enemyBattleBox.upRight.y = screenHeight * enemyBoxScaleEnd.y; /////////////////////////////////////////// ////////////////////////////////////////// ///////// 1월 16일 여기까지 했음 ////////// /////////////////////////////////////////// // notice // Delegate Event 로 게임 매니저와 탄, 적들을 묶음 // Delegate Enete 로 게임 매니저와 플레이어를 묶어 게임 오버 신호 가도록 설정함 ////////////////////// // 1월 18일 할일 // 인스턴스로 만든 경우 - 게이지 작동안함, 콜백 작동함 // 인스턴스로 안만든 경우 - 게이지 작동함, 콜백 작동안함 // 해결할 것 // 1월 19일 해결 // 190125 LifeBalance // Set Item Box // 190131 // Add Class itemSlotBox = new ItemSlotBox[itemSlotEa]; for (int i = 0; i < itemSlotBox.Length; i++) { itemSlotBox[i] = new ItemSlotBox(buttonPrefab, itemSlot, i); } foreach (ItemOptions value in itemOption) { itemAllChanceValue += value.dropChance; } scoreboard.text = "" + score; createEnemies = remainEnemies = Random.Range(createEnemiesMin, createEnemiesMax); ChangeGameState(GameState.Lobby); // // // // // Lobby Area // // // // // gamePlayUI.SetActive(false); Lobby.SetCallbacks(CBGameStart, null, CBDeactiveShop, null); //player.transform.SetParent(playerSlot.transform); player.transform.position = playerSlot.transform.position; bestScoreBoard.text = "" + bestScore; creditboardInUI.text = "" + credit; if (File.Exists(Application.persistentDataPath + "/OnePlane.dat") == true) { //Debug.Log(Application.persistentDataPath); SaveData.Instance.LoadUserData(); credit = SaveData.Instance.LoadCredit(); bestScore = SaveData.Instance.LoadBestScore(); bestScoreBoard.text = "" + bestScore; creditboardInUI.text = "" + SaveData.Instance.LoadCredit(); //Debug.Log(SaveData.Instance.LoadCredit()); //Debug.Log(SaveData.Instance.LoadBestScore()); SetPlane(); } else { //Debug.Log("There is no savedata"); } SoundManager.Instance.BgmSpeaker(SoundManager.BGM.Lobby, SoundManager.State.Play); }