public void Modify(DropModificationContext context) { EpicLootItemConfiguration config = GetConfig(context.Template); if (config is null) { #if DEBUG Log.LogDebug("Found no config for drop template."); #endif return; } ItemDrop itemDrop = context.ItemDrop; if (itemDrop is null) { return; } #if DEBUG Log.LogDebug("Adding magic modifiers."); #endif var magicItemData = ItemRoller.Roll( itemDrop.m_itemData, context.Drop.transform.position, config); if (magicItemData is not null) { itemDrop.m_itemData = magicItemData; } }
public void Modify(ref ItemDrop.ItemData drop, DropTemplate template, Vector3 position) { EpicLootItemConfiguration config = GetConfig(template); if (config is null) { #if DEBUG Log.LogDebug("Found no config for drop template."); #endif return; } if (drop is null) { return; } #if DEBUG Log.LogDebug("Adding magic modifiers."); #endif var magicItemData = ItemRoller.Roll( drop, position, config); if (magicItemData is not null) { #if DEBUG Log.LogTrace($"Assigning magickified drop '{drop.m_shared.m_name}'."); #endif drop = magicItemData; } }
private void Start() { PopulateSpecific(); armorClass.gameObject.SetActive(false); // hide the armor class dropdown until it is selected UpdatePreview(); itemRoller = GetComponent <ItemRoller>(); playerInventory = FindObjectOfType <Player>().GetInventory(); }