public void Clear() { craftingItem = null; view.SetActive(false); icon.gameObject.SetActive(false); icon.sprite = null; nameText.text = string.Empty; amountText.text = string.Empty; }
public int GetAmount(ItemRef itemRef) { var it = List_StockItem.Find(x => x.ItemRef == itemRef); if (it != null) { return(it.Amount); } return(0); }
public void SetView(ItemRef item) { Clear(); this.view.SetActive(true); this.itemIconImage.gameObject.SetActive(true); this.itemNameText.text = item.ReferencedItem.Name; this.itemInfoText.text = item.ReferencedItem.Info; this.itemAmountText.text = item.Amount.ToString(); this.itemIconImage.sprite = item.ReferencedItem.Icon; }
public void SelectItem(ItemRef item) { if (item != null && item.ReferencedItem != null) { itemInfoView.SetView(item); SetStatViews(item.ReferencedItem); } else { ClearItemInfoView(); } }
public RestockAgent() { this.ReagentCount = 100; this.HealPotionCount = 15; this.CurePotionCount = 15; this.RefreshPotionCount = 15; this.StrengthPotionCount = 10; this.AgilityPotionCount = 10; this.ExplosionPotionCount = 0; this.TargetContainer = new ItemRef(0); this.SourceContainer = new ItemRef(0); }
private void OnAddItem(ItemRef item) { if (!showNotifications) { return; } float duration = notificationDuration + Mathf.Min(notifications.Count, notificationViews.Length); NotificationInfo notification = new NotificationInfo(item.ReferencedItem.Icon, $"{item.ReferencedItem.Name} added: {item.Amount}", Time.time + duration); notifications.Add(notification); UpdateNotificationViews(); }
public void GiveItem(ItemRef itemRef, int quantity) { var existing = InventoryItems.FirstOrDefault(i => i.ItemRef == itemRef); if (existing == null) { InventoryItems.Add(new OwnerInventoryItem(itemRef, quantity)); } else { existing.AddQuantity(quantity); } }
public int?PriceSellForItem(ItemRef it) { try { int?ret = Convert.ToInt32(Controller.GetMemoryComponent().GetInfoItemRef(it).PriceSell *Index); return(ret < 1 ? 1 : ret); } catch { return(null); } }
protected virtual void DeserializeChildren(PersistanceReader ip) { this.arms = ip.GetChild() as EquipAgent.ArmingAgent; this.dress = ip.GetChild() as EquipAgent.DressAgent; if (ip.HasChild) { this.mount = ip.GetChild() as ItemRef; } else { this.mount = new ItemRef(0); } }
public void RemoveItem(ItemRef item) { ItemRef foundItem = items.Find((itemRef) => itemRef.ReferencedItem == item.ReferencedItem); if (foundItem != null) { foundItem.Amount = Mathf.Max(foundItem.Amount - item.Amount, 0); if (foundItem.Amount == 0) { items.Remove(foundItem); } } }
public void AddItem(ItemRef item) { ItemRef foundItem = items.Find((itemRef) => itemRef.ReferencedItem == item.ReferencedItem); if (foundItem != null) { foundItem.Amount += item.Amount; } else { items.Add(item); } }
public void CraftItem() { if (selectedBlueprint != null && selectedBlueprint.TargetItem != null && CanCraft()) { for (int index = 0; index < selectedBlueprint.ItemCount; ++index) { ItemRef craftingItem = selectedBlueprint.GetCraftingItem(index); playerInventory.RemoveItem(craftingItem); } playerInventory.AddItem(new ItemRef(selectedBlueprint.TargetItem, 1)); SelectItemBlueprint(selectedBlueprint); } }
public string toXmlAdd() { string xml = "<InvoiceLineAdd>"; if (ItemRef != null) { xml += ItemRef.toXmlRef(); } if (Desc != "") { xml += "<Desc>" + Desc + "</Desc>"; } if (Quantity != null) { xml += "<Quantity>" + Functions.FloatToString((float)Quantity) + "</Quantity>"; } if (UnitOfMeasure != "") { xml += "<UnitOfMeasure>" + UnitOfMeasure + "</UnitOfMeasure>"; } if (Rate != null) { xml += "<Rate>" + Functions.FloatToString((float)Rate) + "</Rate>"; } else if (RatePercent != null) { xml += "<RatePercent>" + Functions.FloatToString((float)RatePercent) + "</RatePercent>"; } else if (PriceLevelRef != null) { xml += PriceLevelRef.toXmlRef(); } if (ClassRef != null) { xml += ClassRef.toXmlRef(); } if (Amount != null) { xml += "<Amount>" + Functions.FloatToString((float)Amount) + "</Amount>"; } if (InventorySiteRef != null) { xml += InventorySiteRef.toXmlRef(); } //OptionForPriceRuleConflict xml += "</InvoiceLineAdd>"; return(xml); }
public TransactionV2 SellItem(ItemRef it, int amount, float money) { if (CanShop) { int nbItem = 0; var prixPourItem = PriceSellForItem(it); var amountItemInStock = Controller.Stock.GetStock().GetAmount(it); if (prixPourItem != null && amountItemInStock > 0) { int amountSell; if (amountItemInStock >= amount) { amountSell = amount; } else { amountSell = amountItemInStock; } float valTotalMaxitem = prixPourItem.Value * amountSell; if (valTotalMaxitem <= money) { nbItem = amount; } else { nbItem = Convert.ToInt32(amount - ((valTotalMaxitem - money) / prixPourItem)); } Controller.Stock.GetStock().Remove(it, nbItem); var transct = new TransactionV2() { TypeTransaction = TypeTransaction.Sell, ItemRef = it, Money = nbItem * prixPourItem.Value, Amount = nbItem, PriceItem = prixPourItem.Value }; return(transct); } } return(null); }
public async Task SellCommand(CommandContext ctx, [Description("The item to sell")] string item, [Description("The number of items to sell")] int count = 1) { var user = await GetOrCreateUser(ctx.User.Id.ToString()); var itemsMatched = await _helper.GetItems(item); if (itemsMatched.Count == 0) { await ctx.RespondAsync("Could not find that item"); return; } else if (itemsMatched.Count > 1) { await ctx.RespondAsync( "That search would give you more that one item, I don't know which to give you!"); return; } user.Items ??= new List <ItemRef>(); ItemRef itemSold = null; foreach (var userItem in user.Items) { if (userItem.Ref.Id.Equals(itemsMatched[0].Id)) { itemSold = userItem; break; } } if (itemSold.Count < count) { await ctx.RespondAsync("You dont have enough of that item to sell"); return; } itemSold.Count -= count; user.Coins += itemsMatched[0].SellPrice * count; await _helper.UpdateUser(user.Id, user); await ctx.RespondAsync($"You sold {count} {(await _helper.GetItem(itemSold.Ref.Id.ToString())).Name}"); }
public void SetCraftingItem(ItemRef item, int obtainedAmount = 0) { if (item != null && item.ReferencedItem != null) { this.craftingItem = item; this.obtainedAmount = obtainedAmount; view.SetActive(true); icon.gameObject.SetActive(true); icon.sprite = item.ReferencedItem.Icon; nameText.text = item.ReferencedItem.Name; amountText.text = $"{obtainedAmount}/{item.Amount}"; } }
public void AddItem(ItemRef itemRef, int PriceBuy, int PriceSell, float?PercentMarge) { var ii = list_InfoItemRef.Find(x => x.ItemRef == itemRef); if (ii != null) { ii.PriceBuy = PriceBuy; ii.PriceSell = PriceSell; ii.PercentMarge = PercentMarge; } else { list_InfoItemRef.Add(new InfoItemRef(itemRef, PriceBuy, PriceSell)); } UpdateMemory(); }
public void CompileItemRef(ItemRef itemRef) { XmlElement previousElement = currentElement; XmlElement tmpElement = document.CreateElement("ItemRef"); currentElement = document.CreateElement("Owner"); itemRef.Owner.AcceptCompiler(this); tmpElement.AppendChild(currentElement); currentElement = document.CreateElement("Index"); itemRef.Index.AcceptCompiler(this); tmpElement.AppendChild(currentElement); previousElement.AppendChild(tmpElement); currentElement = previousElement; }
protected override bool OnTarget(Item item) { UseOnceAgent useOnceAgent = Player.Current.UseOnceAgent; ItemRef itemRef = useOnceAgent[item]; if (itemRef != null) { item.OverrideHue(-1); useOnceAgent.Items.Remove(itemRef); } else { item.OverrideHue(34); useOnceAgent.Items.Add(new ItemRef(item)); } return(true); }
public void RemoveItem(ItemRef item) { ItemRef foundItem = items.Find((i) => i.ReferencedItem == item.ReferencedItem); if (foundItem != null) { int amount = item.Amount; foundItem.Amount -= amount; if (foundItem.Amount == 0) { items.Remove(foundItem); } OnRemoveItem(new ItemRef(item.ReferencedItem, amount)); } }
public bool FetchItem(ItemRef itemRef, int amount) { var inventoryItem = InventoryItems.FirstOrDefault(i => i.ItemRef == itemRef); if (inventoryItem == null || inventoryItem.Quantity < amount) { return(false); } inventoryItem.DecreaseQuantity(amount); if (inventoryItem.Quantity == 0) { InventoryItems.Remove(inventoryItem); } return(true); }
private void CreateItemDrop(ItemRef item) { Vector3 position = lootSpawnPosition.position + Random.insideUnitSphere; position.y = lootSpawnPosition.position.y; GameObject itemDropObject = Instantiate <GameObject>(itemDropPrefab.gameObject, position, Quaternion.identity); ItemDrop itemDrop = itemDropObject.GetComponent <ItemDrop>(); itemDrop.SetItem(item); ForceRigidbody forceRigidbody = itemDropObject.GetComponent <ForceRigidbody>(); if (forceRigidbody) { Vector3 forward = position - transform.position; forceRigidbody.ApplyForce(forward.normalized); } }
private List <ItemRef> getSubQuestions() { List <ItemRef> items = new List <ItemRef>(); for (int counter = 0; counter < 15; counter++) { Random rand = new Random(); if (counter >= config.SubQuestions.Count) { break; } ItemRef item = new ItemRef( inputType: InputTypes.RadioButton, formsGenId: "SubQue" + counter.ToString(), question: config.SubQuestions[counter], uniqueId: "UniqueId" + counter.ToString() + rand.Next()); items.Add(item); } return(items); }
internal int?GetLowerPriceForItem(ItemRef itemRef) { var mc = Controller.GetMemoryComponement(); var mi = mc.GetMemoryItemComponent().GetInfo(itemRef); if (mi != null) { int price = int.MaxValue; foreach (var shopInfo in mi.List_ShopInfo) { if (shopInfo.PriceSell.HasValue && shopInfo.PriceSell.Value < price) { price = shopInfo.PriceSell.Value; } } return(price); } return(null); }
public void AddItem(ItemRef item) { ItemRef foundItem = items.Find((i) => i.ReferencedItem == item.ReferencedItem); if (Object.ReferenceEquals(item, foundItem)) { return; } if (foundItem != null) { foundItem.Amount += item.Amount; } else { items.Add(item); } OnAddItem(new ItemRef(item.ReferencedItem, item.Amount)); }
public void Add(ItemRef itemRef, BatimentVente_Controller shop, int?priceS, int?priceB, bool hadStock, float?distance) { var mi = MemoryItems.Find(x => x.ItemRef == itemRef); if (mi != null) { mi.AddInfo(shop, priceS, priceB, hadStock, distance); } else { var miT = new MemoryItem(); miT.ItemRef = itemRef; miT.AddInfo(shop, priceS, priceB, hadStock, distance); MemoryItems.Add(miT); } if (!List_AllShop.Any(x => x == shop)) { List_AllShop.Add(shop); } }
public List <ItemRef> getItems(string formId, string blockid) { List <ItemRef> items = new List <ItemRef>(); OleDbDataReader reader = getReader("select * from qryQuestions where id =" + formId + " and templateblockMapid =" + blockid); while (reader.Read()) { ItemRef item = new ItemRef( formsGenId: reader["FormGenId"].ToString(), inputType: reader["inputtype"].ToString(), question: reader["question"].ToString(), uniqueId: reader["QUESTION_CODE"].ToString() ) { IsMandatory = (bool)reader["IS_MANDATORY_YN"] }; items.Add(item); } return(items); }
public BatimentVente_Controller GetShopLowerPriceForItem(ItemRef itemRef) { var mc = Controller.GetMemoryComponement(); var mi = mc.GetMemoryItemComponent().GetInfo(itemRef); if (mi != null) { float price = Mathf.Infinity; BatimentVente_Controller shopRet = null; foreach (var shopInfo in mi.List_ShopInfo.Where(x => x.HadStock)) { if (shopInfo.PriceBuy.HasValue && shopInfo.PriceBuy.Value < price) { shopRet = shopInfo.Shop; price = shopInfo.PriceBuy.Value; } } return(shopRet); } return(null); }
public BatimentVente_Controller GetShopHigherPriceForItem(ItemRef itemRef) { var mc = Controller.GetMemoryComponement(); var mi = mc.GetMemoryItemComponent().GetInfo(itemRef); if (mi != null) { float price = -1; BatimentVente_Controller shopRet = null; foreach (var shopInfo in mi.List_ShopInfo) { if (shopInfo.PriceSell.HasValue && shopInfo.PriceSell.Value > price) { shopRet = shopInfo.Shop; price = shopInfo.PriceSell.Value; } } return(shopRet); } return(null); }
public XElement ToQBXML(string name, BaseRef OverrideItemAccountRef = null) { XElement xElement = new XElement(name); xElement.Add(TxnLineID.ToQBXML(nameof(TxnLineID))); xElement.Add(ItemRef.ToQBXML(nameof(ItemRef))); xElement.Add(InventorySiteRef.ToQBXML(nameof(InventorySiteRef))); xElement.Add(InventorySiteLocationRef.ToQBXML(nameof(InventorySiteLocationRef))); xElement.Add(SerialNumber.ToQBXML(nameof(SerialNumber))); xElement.Add(LotNumber.ToQBXML(nameof(LotNumber))); xElement.Add(Desc.ToQBXML(nameof(Desc))); xElement.Add(UnitOfMeasure.ToQBXML(nameof(UnitOfMeasure))); xElement.Add(OverrideUOMSetRef.ToQBXML(nameof(OverrideUOMSetRef))); xElement.Add(Cost.ToQBXML(nameof(Cost))); xElement.Add(Amount.ToQBXML(nameof(Amount))); xElement.Add(CustomerRef.ToQBXML(nameof(CustomerRef))); xElement.Add(ClassRef.ToQBXML(nameof(ClassRef))); xElement.Add(BillableStatus.ToQBXML(nameof(BillableStatus))); xElement.Add(OverrideItemAccountRef.ToQBXML(nameof(OverrideItemAccountRef))); xElement.Add(SalesRepRef.ToQBXML(nameof(SalesRepRef))); return(xElement); }
public void AddItemRef(ItemRef itemRef) { myItemRefs.Add(itemRef); }