Exemple #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 36)
        {
            Ex.Logger.Log("ItemProto.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("ItemProto.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "comment")
        {
            Ex.Logger.Log("ItemProto.csv中字段[comment]位置不对应"); return(false);
        }
        if (vecLine[2] != "name")
        {
            Ex.Logger.Log("ItemProto.csv中字段[name]位置不对应"); return(false);
        }
        if (vecLine[3] != "description")
        {
            Ex.Logger.Log("ItemProto.csv中字段[description]位置不对应"); return(false);
        }
        if (vecLine[4] != "icon")
        {
            Ex.Logger.Log("ItemProto.csv中字段[icon]位置不对应"); return(false);
        }
        if (vecLine[5] != "model")
        {
            Ex.Logger.Log("ItemProto.csv中字段[model]位置不对应"); return(false);
        }
        if (vecLine[6] != "type")
        {
            Ex.Logger.Log("ItemProto.csv中字段[type]位置不对应"); return(false);
        }
        if (vecLine[7] != "subtype")
        {
            Ex.Logger.Log("ItemProto.csv中字段[subtype]位置不对应"); return(false);
        }
        if (vecLine[8] != "level")
        {
            Ex.Logger.Log("ItemProto.csv中字段[level]位置不对应"); return(false);
        }
        if (vecLine[9] != "rank")
        {
            Ex.Logger.Log("ItemProto.csv中字段[rank]位置不对应"); return(false);
        }
        if (vecLine[10] != "price")
        {
            Ex.Logger.Log("ItemProto.csv中字段[price]位置不对应"); return(false);
        }
        if (vecLine[11] != "exchange_bottom")
        {
            Ex.Logger.Log("ItemProto.csv中字段[exchange_bottom]位置不对应"); return(false);
        }
        if (vecLine[12] != "exchange_init")
        {
            Ex.Logger.Log("ItemProto.csv中字段[exchange_init]位置不对应"); return(false);
        }
        if (vecLine[13] != "exchange_currency")
        {
            Ex.Logger.Log("ItemProto.csv中字段[exchange_currency]位置不对应"); return(false);
        }
        if (vecLine[14] != "occupation")
        {
            Ex.Logger.Log("ItemProto.csv中字段[occupation]位置不对应"); return(false);
        }
        if (vecLine[15] != "transfer_id_1")
        {
            Ex.Logger.Log("ItemProto.csv中字段[transfer_id_1]位置不对应"); return(false);
        }
        if (vecLine[16] != "transfer_id_2")
        {
            Ex.Logger.Log("ItemProto.csv中字段[transfer_id_2]位置不对应"); return(false);
        }
        if (vecLine[17] != "transfer_id_3")
        {
            Ex.Logger.Log("ItemProto.csv中字段[transfer_id_3]位置不对应"); return(false);
        }
        if (vecLine[18] != "transfer_id_4")
        {
            Ex.Logger.Log("ItemProto.csv中字段[transfer_id_4]位置不对应"); return(false);
        }
        if (vecLine[19] != "transfer_id_5")
        {
            Ex.Logger.Log("ItemProto.csv中字段[transfer_id_5]位置不对应"); return(false);
        }
        if (vecLine[20] != "stack")
        {
            Ex.Logger.Log("ItemProto.csv中字段[stack]位置不对应"); return(false);
        }
        if (vecLine[21] != "bind")
        {
            Ex.Logger.Log("ItemProto.csv中字段[bind]位置不对应"); return(false);
        }
        if (vecLine[22] != "merge_item")
        {
            Ex.Logger.Log("ItemProto.csv中字段[merge_item]位置不对应"); return(false);
        }
        if (vecLine[23] != "pickup_type")
        {
            Ex.Logger.Log("ItemProto.csv中字段[pickup_type]位置不对应"); return(false);
        }
        if (vecLine[24] != "item_effect")
        {
            Ex.Logger.Log("ItemProto.csv中字段[item_effect]位置不对应"); return(false);
        }
        if (vecLine[25] != "required_scene")
        {
            Ex.Logger.Log("ItemProto.csv中字段[required_scene]位置不对应"); return(false);
        }
        if (vecLine[26] != "use_destory")
        {
            Ex.Logger.Log("ItemProto.csv中字段[use_destory]位置不对应"); return(false);
        }
        if (vecLine[27] != "batch_use")
        {
            Ex.Logger.Log("ItemProto.csv中字段[batch_use]位置不对应"); return(false);
        }
        if (vecLine[28] != "use_when_dead")
        {
            Ex.Logger.Log("ItemProto.csv中字段[use_when_dead]位置不对应"); return(false);
        }
        if (vecLine[29] != "timer_type")
        {
            Ex.Logger.Log("ItemProto.csv中字段[timer_type]位置不对应"); return(false);
        }
        if (vecLine[30] != "life_time")
        {
            Ex.Logger.Log("ItemProto.csv中字段[life_time]位置不对应"); return(false);
        }
        if (vecLine[31] != "expire_time")
        {
            Ex.Logger.Log("ItemProto.csv中字段[expire_time]位置不对应"); return(false);
        }
        if (vecLine[32] != "cross_scene_destory")
        {
            Ex.Logger.Log("ItemProto.csv中字段[cross_scene_destory]位置不对应"); return(false);
        }
        if (vecLine[33] != "store_type")
        {
            Ex.Logger.Log("ItemProto.csv中字段[store_type]位置不对应"); return(false);
        }
        if (vecLine[34] != "tag")
        {
            Ex.Logger.Log("ItemProto.csv中字段[tag]位置不对应"); return(false);
        }
        if (vecLine[35] != "pickup_notice")
        {
            Ex.Logger.Log("ItemProto.csv中字段[pickup_notice]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)36)
            {
                return(false);
            }
            ItemProtoElement member = new ItemProtoElement();
            member.id                  = Convert.ToInt32(vecLine[0]);
            member.comment             = vecLine[1];
            member.name                = Convert.ToInt32(vecLine[2]);
            member.description         = Convert.ToInt32(vecLine[3]);
            member.icon                = vecLine[4];
            member.model               = Convert.ToInt32(vecLine[5]);
            member.type                = Convert.ToInt32(vecLine[6]);
            member.subtype             = Convert.ToInt32(vecLine[7]);
            member.level               = Convert.ToInt32(vecLine[8]);
            member.rank                = Convert.ToInt32(vecLine[9]);
            member.price               = Convert.ToInt32(vecLine[10]);
            member.exchange_bottom     = Convert.ToInt32(vecLine[11]);
            member.exchange_init       = Convert.ToInt32(vecLine[12]);
            member.exchange_currency   = Convert.ToInt32(vecLine[13]);
            member.occupation          = Convert.ToInt32(vecLine[14]);
            member.transfer_id_1       = Convert.ToInt32(vecLine[15]);
            member.transfer_id_2       = Convert.ToInt32(vecLine[16]);
            member.transfer_id_3       = Convert.ToInt32(vecLine[17]);
            member.transfer_id_4       = Convert.ToInt32(vecLine[18]);
            member.transfer_id_5       = Convert.ToInt32(vecLine[19]);
            member.stack               = Convert.ToInt32(vecLine[20]);
            member.bind                = Convert.ToInt32(vecLine[21]);
            member.merge_item          = Convert.ToInt32(vecLine[22]);
            member.pickup_type         = Convert.ToInt32(vecLine[23]);
            member.item_effect         = vecLine[24];
            member.required_scene      = Convert.ToInt32(vecLine[25]);
            member.use_destory         = Convert.ToInt32(vecLine[26]);
            member.batch_use           = Convert.ToInt32(vecLine[27]);
            member.use_when_dead       = Convert.ToInt32(vecLine[28]);
            member.timer_type          = Convert.ToInt32(vecLine[29]);
            member.life_time           = Convert.ToInt32(vecLine[30]);
            member.expire_time         = Convert.ToInt32(vecLine[31]);
            member.cross_scene_destory = Convert.ToInt32(vecLine[32]);
            member.store_type          = Convert.ToInt32(vecLine[33]);
            member.tag                 = Convert.ToInt32(vecLine[34]);
            member.pickup_notice       = Convert.ToInt32(vecLine[35]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }
Exemple #2
0
 private ItemProtoTable()
 {
     m_mapElements    = new Dictionary <int, ItemProtoElement>();
     m_emptyItem      = new ItemProtoElement();
     m_vecAllElements = new List <ItemProtoElement>();
 }
Exemple #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 36)
        {
            Ex.Logger.Log("ItemProto.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("ItemProto.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "comment")
        {
            Ex.Logger.Log("ItemProto.csv中字段[comment]位置不对应"); return(false);
        }
        if (vecLine[2] != "name")
        {
            Ex.Logger.Log("ItemProto.csv中字段[name]位置不对应"); return(false);
        }
        if (vecLine[3] != "description")
        {
            Ex.Logger.Log("ItemProto.csv中字段[description]位置不对应"); return(false);
        }
        if (vecLine[4] != "icon")
        {
            Ex.Logger.Log("ItemProto.csv中字段[icon]位置不对应"); return(false);
        }
        if (vecLine[5] != "model")
        {
            Ex.Logger.Log("ItemProto.csv中字段[model]位置不对应"); return(false);
        }
        if (vecLine[6] != "type")
        {
            Ex.Logger.Log("ItemProto.csv中字段[type]位置不对应"); return(false);
        }
        if (vecLine[7] != "subtype")
        {
            Ex.Logger.Log("ItemProto.csv中字段[subtype]位置不对应"); return(false);
        }
        if (vecLine[8] != "level")
        {
            Ex.Logger.Log("ItemProto.csv中字段[level]位置不对应"); return(false);
        }
        if (vecLine[9] != "rank")
        {
            Ex.Logger.Log("ItemProto.csv中字段[rank]位置不对应"); return(false);
        }
        if (vecLine[10] != "price")
        {
            Ex.Logger.Log("ItemProto.csv中字段[price]位置不对应"); return(false);
        }
        if (vecLine[11] != "exchange_bottom")
        {
            Ex.Logger.Log("ItemProto.csv中字段[exchange_bottom]位置不对应"); return(false);
        }
        if (vecLine[12] != "exchange_init")
        {
            Ex.Logger.Log("ItemProto.csv中字段[exchange_init]位置不对应"); return(false);
        }
        if (vecLine[13] != "exchange_currency")
        {
            Ex.Logger.Log("ItemProto.csv中字段[exchange_currency]位置不对应"); return(false);
        }
        if (vecLine[14] != "occupation")
        {
            Ex.Logger.Log("ItemProto.csv中字段[occupation]位置不对应"); return(false);
        }
        if (vecLine[15] != "transfer_id_1")
        {
            Ex.Logger.Log("ItemProto.csv中字段[transfer_id_1]位置不对应"); return(false);
        }
        if (vecLine[16] != "transfer_id_2")
        {
            Ex.Logger.Log("ItemProto.csv中字段[transfer_id_2]位置不对应"); return(false);
        }
        if (vecLine[17] != "transfer_id_3")
        {
            Ex.Logger.Log("ItemProto.csv中字段[transfer_id_3]位置不对应"); return(false);
        }
        if (vecLine[18] != "transfer_id_4")
        {
            Ex.Logger.Log("ItemProto.csv中字段[transfer_id_4]位置不对应"); return(false);
        }
        if (vecLine[19] != "transfer_id_5")
        {
            Ex.Logger.Log("ItemProto.csv中字段[transfer_id_5]位置不对应"); return(false);
        }
        if (vecLine[20] != "stack")
        {
            Ex.Logger.Log("ItemProto.csv中字段[stack]位置不对应"); return(false);
        }
        if (vecLine[21] != "bind")
        {
            Ex.Logger.Log("ItemProto.csv中字段[bind]位置不对应"); return(false);
        }
        if (vecLine[22] != "merge_item")
        {
            Ex.Logger.Log("ItemProto.csv中字段[merge_item]位置不对应"); return(false);
        }
        if (vecLine[23] != "pickup_type")
        {
            Ex.Logger.Log("ItemProto.csv中字段[pickup_type]位置不对应"); return(false);
        }
        if (vecLine[24] != "item_effect")
        {
            Ex.Logger.Log("ItemProto.csv中字段[item_effect]位置不对应"); return(false);
        }
        if (vecLine[25] != "required_scene")
        {
            Ex.Logger.Log("ItemProto.csv中字段[required_scene]位置不对应"); return(false);
        }
        if (vecLine[26] != "use_destory")
        {
            Ex.Logger.Log("ItemProto.csv中字段[use_destory]位置不对应"); return(false);
        }
        if (vecLine[27] != "batch_use")
        {
            Ex.Logger.Log("ItemProto.csv中字段[batch_use]位置不对应"); return(false);
        }
        if (vecLine[28] != "use_when_dead")
        {
            Ex.Logger.Log("ItemProto.csv中字段[use_when_dead]位置不对应"); return(false);
        }
        if (vecLine[29] != "timer_type")
        {
            Ex.Logger.Log("ItemProto.csv中字段[timer_type]位置不对应"); return(false);
        }
        if (vecLine[30] != "life_time")
        {
            Ex.Logger.Log("ItemProto.csv中字段[life_time]位置不对应"); return(false);
        }
        if (vecLine[31] != "expire_time")
        {
            Ex.Logger.Log("ItemProto.csv中字段[expire_time]位置不对应"); return(false);
        }
        if (vecLine[32] != "cross_scene_destory")
        {
            Ex.Logger.Log("ItemProto.csv中字段[cross_scene_destory]位置不对应"); return(false);
        }
        if (vecLine[33] != "store_type")
        {
            Ex.Logger.Log("ItemProto.csv中字段[store_type]位置不对应"); return(false);
        }
        if (vecLine[34] != "tag")
        {
            Ex.Logger.Log("ItemProto.csv中字段[tag]位置不对应"); return(false);
        }
        if (vecLine[35] != "pickup_notice")
        {
            Ex.Logger.Log("ItemProto.csv中字段[pickup_notice]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            ItemProtoElement member = new ItemProtoElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.comment);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.description);
            readPos += GameAssist.ReadString(binContent, readPos, out member.icon);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.model);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.subtype);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.level);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.rank);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.price);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.exchange_bottom);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.exchange_init);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.exchange_currency);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.occupation);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.transfer_id_1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.transfer_id_2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.transfer_id_3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.transfer_id_4);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.transfer_id_5);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.stack);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.bind);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.merge_item);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.pickup_type);
            readPos += GameAssist.ReadString(binContent, readPos, out member.item_effect);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.required_scene);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.use_destory);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.batch_use);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.use_when_dead);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.timer_type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.life_time);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.expire_time);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.cross_scene_destory);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.store_type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.tag);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.pickup_notice);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }