public override void OnEvent(PlayerAddItem evnt) { if (BoltNetwork.isServer && evnt.Player != null && evnt.Player != LocalPlayer.Entity) { PlayerAddItem playerAddItem = PlayerAddItem.Create(evnt.Player.source); playerAddItem.ItemId = evnt.ItemId; playerAddItem.Amount = evnt.Amount; playerAddItem.ActiveBonus = evnt.ActiveBonus; playerAddItem.ActiveBonusValue = evnt.ActiveBonusValue; playerAddItem.IntVal1 = evnt.IntVal1; playerAddItem.FloatVal1 = evnt.FloatVal1; playerAddItem.ItemPropertiesType = evnt.ItemPropertiesType; playerAddItem.Send(); } else { int num = (evnt.Amount <= 1) ? 1 : evnt.Amount; if (!LocalPlayer.Inventory.AddItem(evnt.ItemId, num, false, false, ItemProperties.CreateFrom(evnt))) { for (int i = 0; i < num; i++) { LocalPlayer.Inventory.FakeDrop(evnt.ItemId, null); } } } }