} // end : Add to Inventory /* DumpItem() * Removes the fetched item from the inventory or stack * and places a copy of the assigned prefab on the * player position. * If no item with id is left, nothing happens. */ public void DumpItem(int id) { GameObject objItem; Item dataItem; if (RemoveFromInventory(id, out dataItem)) { // copy the prefab to player's location objItem = ItemPrefabRegister.GetInstance().GetClone(dataItem.Prefab); objItem.transform.position = player.transform.position; } } // end : DumpItem
void Awake() { bool success; string filename = Application.dataPath + ITEM_FILE; database = InvokeDatabase(filename); // load every prefab data to the database foreach (Item item in database.Values) { ItemPrefabRegister.GetInstance().AddPrefab(item.Prefab); ItemIconRegister.GetInstance().AddIcon(item.Handle); } success = ItemPrefabRegister.GetInstance().LoadPrefabs(); success &= ItemIconRegister.GetInstance().LoadIcons(); if (!success) { Debug.Log("Some item prefabs could not be loaded. See Error Log!"); } } // end : Awake