public void SpawnItem(Pickup theItem)
    {
        if (theItem is Equipment)
        {
            EquipmentPickup newObj = Instantiate(equipmentPickup);
            newObj.transform.position = transform.position;
            newObj.equipment          = theItem as Equipment;
            newObj.pickup             = theItem;
            newObj.CreateWorldViz();
        }
        else if (theItem is ItemInfo)
        {
            ItemPickup newObj = Instantiate(itemPickup);
            newObj.transform.position = transform.position;
            newObj.item = theItem as ItemInfo;
            newObj.CreateWorldViz();
        }


        gameObject.SetActive(false);
    }