IEnumerator _AddPublicChat(JPublicChat[] chat) { for (int i = 0; i < chat.Length; i++) { ItemMinichat imc = Instantiate(prefabItemMinichat, parentMinichat); yield return(_WFSUtility.wef); imc.SetData(chat[i]); } scrRect.verticalNormalizedPosition = 0f; yield return(_WFSUtility.wef); parentMinichat.gameObject.SetActive(false); yield return(_WFSUtility.wef); scrRect.verticalNormalizedPosition = 0f; parentMinichat.gameObject.SetActive(true); yield return(_WFSUtility.wef); scrRect.verticalNormalizedPosition = 0f; }
IEnumerator _SetMinichat() { for (int x = 0; x < json.chat.Length; x++) { ItemMinichat imc = Instantiate(prefabItemMinichat, parentMinichat); yield return(_WFSUtility.wef); imc.SetData(json.chat[x]); } scrRect.verticalNormalizedPosition = 0f; yield return(_WFSUtility.wef); parentMinichat.gameObject.SetActive(false); yield return(_WFSUtility.wef); scrRect.verticalNormalizedPosition = 0f; parentMinichat.gameObject.SetActive(true); yield return(_WFSUtility.wef); scrRect.verticalNormalizedPosition = 0f; }