public void SetFurniture(ItemManager.eFurniture furniture) { Furniture cFurniture = GameManager.GetInstance().m_cItemManager.GetFurniture(furniture); m_cImage.sprite = Resources.Load <Sprite>("Furniture/" + cFurniture.Img); GameManager.GetInstance().m_cItemManager.FSelection = (int)furniture; }
public void AddFurniture(ItemManager.eFurniture furniture, GUIPanel cPanel) { Furniture cFurniture = GameManager.GetInstance().m_cItemManager.GetFurniture(furniture); GameObject objButton = Instantiate(m_prefabButton); GUIFurnitureButton cFButton = objButton.GetComponent <GUIFurnitureButton>(); Button btnButton = objButton.GetComponent <Button>(); btnButton.onClick.AddListener(() => cPanel.SetFurniture(furniture)); cFButton.m_cText.text = cFurniture.Name; objButton.transform.SetParent(m_objContext.transform); m_listList.Add(objButton); }
public void DeleteFurnitureInven(ItemManager.eFurniture furniture) { m_listFurnitureInven.Remove(furniture); }
public ItemManager.eFurniture GetFurnitureInven(ItemManager.eFurniture furniture) { return(m_listFurnitureInven.Find(obj => obj.Equals(furniture))); }
public void SetFurnitureInven(ItemManager.eFurniture furniture) { m_listFurnitureInven.Add(furniture); }