Exemple #1
0
    public void SetFurniture(ItemManager.eFurniture furniture)
    {
        Furniture cFurniture = GameManager.GetInstance().m_cItemManager.GetFurniture(furniture);

        m_cImage.sprite = Resources.Load <Sprite>("Furniture/" + cFurniture.Img);
        GameManager.GetInstance().m_cItemManager.FSelection = (int)furniture;
    }
Exemple #2
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    public void AddFurniture(ItemManager.eFurniture furniture, GUIPanel cPanel)
    {
        Furniture          cFurniture = GameManager.GetInstance().m_cItemManager.GetFurniture(furniture);
        GameObject         objButton  = Instantiate(m_prefabButton);
        GUIFurnitureButton cFButton   = objButton.GetComponent <GUIFurnitureButton>();
        Button             btnButton  = objButton.GetComponent <Button>();

        btnButton.onClick.AddListener(() => cPanel.SetFurniture(furniture));
        cFButton.m_cText.text = cFurniture.Name;
        objButton.transform.SetParent(m_objContext.transform);
        m_listList.Add(objButton);
    }
Exemple #3
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 public void DeleteFurnitureInven(ItemManager.eFurniture furniture)
 {
     m_listFurnitureInven.Remove(furniture);
 }
Exemple #4
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 public ItemManager.eFurniture GetFurnitureInven(ItemManager.eFurniture furniture)
 {
     return(m_listFurnitureInven.Find(obj => obj.Equals(furniture)));
 }
Exemple #5
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 public void SetFurnitureInven(ItemManager.eFurniture furniture)
 {
     m_listFurnitureInven.Add(furniture);
 }