private void UpdateInventoryList()
    {
        for (int i = 0; i < InventoryContainer.INVENTORY_SIZE; i++)
        {
            InventoryTuple tuple = characters.GetEntry().invCon.GetTuple(i);
            if (string.IsNullOrEmpty(tuple.uuid))
            {
                if (currentMode == MenuState.STORE)
                {
                    Transform     t2     = Instantiate(restockPrefab, listParentRestock);
                    ItemListEntry entry2 = itemList.CreateEntry(t2);
                    entry2.FillDataEmpty(i);
                }
                continue;
            }

            ItemListEntry entry   = itemList.GetEntry(i);
            int           charges = 0;
            float         cost    = 0;
            CalculateCharge(tuple, ref cost, ref charges, false);
            string chargeStr = tuple.currentCharges + " / " + tuple.maxCharge;
            string costStr   = (currentMode == MenuState.RECHARGE) ? Mathf.CeilToInt(cost * charges).ToString() : "";
            entry.FillDataSimple(i, tuple, chargeStr, costStr);
        }
        itemList.Move(0);
    }
Exemple #2
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    private void GenerateInventoryList()
    {
        inventoryView.SetActive(true);
        charListView.SetActive(false);
        storeView.SetActive(true);
        convoyView.SetActive(false);
        TotalMoneyText.text = "Money:  " + totalMoney.value;

        if (itemList == null)
        {
            itemList = new EntryList <ItemListEntry>(itemListSize);
        }
        itemList.ResetList();

        for (int i = 0; i < InventoryContainer.INVENTORY_SIZE; i++)
        {
            InventoryTuple tuple = charList.GetEntry().invCon.GetTuple(i);
            if (string.IsNullOrEmpty(tuple.uuid))
            {
                Transform     t2     = Instantiate(restockPrefab, listParentRestock);
                ItemListEntry entry2 = itemList.CreateEntry(t2);
                entry2.FillDataEmpty(i);
                continue;
            }
            Transform     t       = Instantiate(restockPrefab, listParentRestock);
            ItemListEntry entry   = itemList.CreateEntry(t);
            int           charges = 0;
            float         cost    = 0;
            CalculateCharge(tuple, ref cost, ref charges, false);
            string chargeStr = tuple.currentCharges + " / " + tuple.maxCharge;
            string costStr   = Mathf.CeilToInt(cost * charges).ToString();
            entry.FillDataSimple(i, tuple, chargeStr, costStr);
        }
        restockPrefab.gameObject.SetActive(false);
    }
Exemple #3
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    private void StoreItem()
    {
        Debug.Log("Store item");
        if (itemList.GetEntry().tuple == null)
        {
            return;
        }

        InventoryTuple tuple = charList.GetEntry().invCon.GetTuple(itemList.GetPosition());

        playerData.items.Add(tuple.StoreData());
        charList.GetEntry().invCon.DropItem(itemList.GetPosition());
        charList.GetEntry().invCon.CleanupInventory();

        itemList.RemoveEntry();
        Transform     t2     = Instantiate(restockPrefab, listParentRestock);
        ItemListEntry entry2 = itemList.CreateEntry(t2);

        entry2.FillDataEmpty(0);
        ShowItemInfo();
    }
    private void GenerateInventoryList()
    {
        TotalMoneyText.text = "Money:  " + totalMoney.value;

        characters.GetEntry().invCon.CleanupInventory();
        itemList.ResetList();

        for (int i = 0; i < InventoryContainer.INVENTORY_SIZE; i++)
        {
            InventoryTuple tuple = characters.GetEntry().invCon.GetTuple(i);
            if (string.IsNullOrEmpty(tuple.uuid))
            {
                if (currentMode == MenuState.STORE)
                {
                    Transform     t2     = Instantiate(restockPrefab, listParentRestock);
                    ItemListEntry entry2 = itemList.CreateEntry(t2);
                    entry2.FillDataEmpty(i);
                }
                continue;
            }
            Transform     t       = Instantiate(restockPrefab, listParentRestock);
            ItemListEntry entry   = itemList.CreateEntry(t);
            int           charges = 0;
            float         cost    = 0;
            CalculateCharge(tuple, ref cost, ref charges, false);
            string chargeStr = tuple.currentCharges.ToString();
            if (currentMode == MenuState.RECHARGE)
            {
                chargeStr += " / " + tuple.maxCharge;
            }
            string costStr = (currentMode == MenuState.RECHARGE) ? Mathf.CeilToInt(cost * charges).ToString() : "";
            entry.FillDataSimple(i, tuple, chargeStr, costStr);
        }
        restockPrefab.gameObject.SetActive(false);
        ShowItemInfo();
    }