private ItemInstance SpawnItem(EItem item) { if (!m_itemInstancePrefab) { return(null); } TileResourceDef tileResourceDef = TileMapping.GetTileResourceDef((ETile)item); if (tileResourceDef == null) { return(null); } GameObject obj = Instantiate(m_itemInstancePrefab); if (obj == null) { return(null); } Transform tr = obj.GetComponent <Transform>(); ItemInstance ii = obj.GetComponent <ItemInstance>(); MeshRenderer mr = obj.GetComponent <MeshRenderer>(); if (mr) { Texture tex = Resources.Load(tileResourceDef.Filename) as Texture; if (tex) { mr.material.mainTexture = tex; mr.material.color = ItemInstance.GetColor32ForItem(item); //float scale = (float) (Screen.height / 2.0) / Camera.main.orthographicSize; //tr.localScale = new Vector3((float)tex.width / scale, (float)tex.height / scale, tr.localScale.z); tr.localScale = new Vector3(1.0f, 1.0f, tr.localScale.z); } ii.SetType(item); } return(ii); }