public static List <ItemInfomation> LoadItemInfomation(string path) { TextAsset textAsset = (TextAsset)Resources.Load("data"); List <ItemInfomation> itemInfomationList = new List <ItemInfomation>(); // 解析jsonnode 文件 foreach (JSONNode product in JSONNode.Parse(textAsset.text)["dailyProduct"]) { ItemInfomation itemInfomation = new ItemInfomation(); itemInfomation.rewardType = (RewardType)(int)product["type"]; itemInfomation.num = product["num"]; itemInfomation.type = product["type"]; itemInfomation.isPurchased = product["isPurchased"]; if ((RewardType)(int)product["type"] == RewardType.Cards) { // 存储专属与人物卡片的信息 itemInfomation.productId = product["productId"]; itemInfomation.subType = product["subType"]; itemInfomation.costGold = product["costGold"]; } itemInfomationList.Add(itemInfomation); } return(itemInfomationList); }
void Start() { // 加载数据,初始化UI信息 itemInfomation = JsonController.LoadItemInfomation("ranklist"); InitTitle(); // 列表item更新回调 scrollList.ItemCallback = UpdateItem;// 设置数据,此时列表会执行更新 scrollList.RowCount = itemInfomation.rankList.Count; }
public static ItemInfomation LoadItemInfomation(string path) { TextAsset textAsset = (TextAsset)Resources.Load(path); // 新建并初始化 ItemInfomation itemInfomation = new ItemInfomation(); itemInfomation.rankList = new List <RankInfomation>(); itemInfomation.countDown = JSONNode.Parse(textAsset.text)["countDown"]; itemInfomation.seasonID = JSONNode.Parse(textAsset.text)["seasonID"]; itemInfomation.selfRank = JSONNode.Parse(textAsset.text)["selfRank"]; // 添加list内容 RankInfomation rankInfomation; foreach (JSONNode rank in JSONNode.Parse(textAsset.text)["list"]) { rankInfomation = new RankInfomation(); rankInfomation.uid = rank["uid"]; rankInfomation.nickName = rank["nickName"]; rankInfomation.avatar = rank["avatar"]; rankInfomation.trophy = rank["trophy"]; rankInfomation.thirdAvatar = rank["thirdAvatar"]; rankInfomation.role = rank["role"]; rankInfomation.abb = rank["abb"]; itemInfomation.rankList.Add(rankInfomation); } // 给排行榜排序 itemInfomation.rankList.Sort((x, y) => { if (x.trophy > y.trophy) { return(-1); } if (x.trophy == y.trophy) { return(0); } return(1); }); // 排完顺序,标号 for (int i = 0; i < itemInfomation.rankList.Count; ++i) { itemInfomation.rankList[i].rank = i + 1; } return(itemInfomation); }
public Player(string id, string Name, int hp, int mp, int atk, int def, int StartLv) { Debug.Log("플레이어 클래스 진입"); PlayerID = id; PlayerLevel = StartLv; PlayerExp = 0; PlayerExpMax = 100 * _Lv; NAME = Name; HP = HPMAX = hp; MP = MPMAX = mp; ATK = atk; DEF = def; PlayerItem = new ItemInfomation(); SelectSkill = (int)SkilleType.NML_SK; }
// 根据json文件设置信息,例如:是否购买等;并更新UI的购买状态 public void Initialize(ItemInfomation itemInfomation) { this.itemInfomation = itemInfomation; // 调整字号 itemUI.name.fontSize = itemUIConfig.fontSize; // 金币和钻石都需要调整:名称、字体颜色、整个卡片背景、图标背景 if (itemInfomation.rewardType == RewardType.Coins || itemInfomation.rewardType == RewardType.Diamonds) { itemUI.name.text = itemInfomation.rewardType.ToString(); itemUI.name.color = itemUIConfig.coinsUIConfig.coinsNameFontColor; itemUI.cardBackgroundImage.sprite = itemUIConfig.coinsUIConfig.cardBackgroundImage; itemUI.iconBackgroundImage.sprite = itemUIConfig.coinsUIConfig.iconBackgroundImage; } // 进一步调整UI配置 switch (itemInfomation.rewardType) { case RewardType.Coins: // 更换金币的图标 itemUI.iconFront.sprite = itemUIConfig.coinsUIConfig.iconCoins; break; case RewardType.Diamonds: // 更换钻石的图标 itemUI.iconFront.sprite = itemUIConfig.coinsUIConfig.iconDiamonds; break; case RewardType.Cards: // 设定金币消耗量 itemUI.costText.text = itemInfomation.costGold.ToString(); // 更新名称,以及名称的颜色 itemUI.name.text = (string)GetInformationBySubType <string>(itemInfomation.subType); itemUI.name.color = itemUIConfig.characterUIConfig.nameFontColor; // 更新人物的图片 itemUI.iconFront.sprite = (Sprite)GetInformationBySubType <Sprite>(itemInfomation.subType); break; } // 已购买时: isPurchased != -1; 此时激活购买画面 ActivePurchasedPanel(itemInfomation.isPurchased != -1); gameObject.SetActive(true); }