public void UpdateInfo(bool isSlot, Sprite sprite) { SetIsSlot(isSlot); ItemImg.sprite = sprite; text.text = StackSlot.Count > 1 ? StackSlot.Count.ToString() : ""; ItemIO.SaveData(); }
public void UpdateInfo(bool isSlot, Sprite sprite) { SetSlots(isSlot); ItemImg.sprite = sprite; if (item != null && DataManager.dataManager.isGot(item.ID) == 0) { ItemImg.color = Color.black; } else if (item == null) { ItemImg.color = Color.white; } ItemIO.SaveData(); }
public virtual void UpdateInfo(bool isSlot, Sprite sprite) { // 인벤토리 저장 및 그림자 설정 SetSlots(isSlot); ItemImg.sprite = sprite; if (item != null && !ItemIO.isItemGot(item.ID)) { ItemImg.color = Color.black; } else if (item == null) { ItemImg.color = Color.white; } ItemIO.SaveData(); }