//NewPlayer function public void NewPlayer() { //Story Line EOA.wd("You carefully aim your crossbow directly at the King's chest."); EOA.wd("A bloodstained crossbow loaded with a lead bolt sits in your \nsweaty hand as you observe the speech from a ramshackle building."); EOA.wd("Your finger pulls the trigger."); EOA.wd("You hear an instant uproar as the King's body topples down the \nstone stairs."); EOA.wd("In the midst of all the confusion, you begin running."); EOA.wd("Suddenly, a baton bludgeons you from behind."); if (!Character.dev) { Thread.Sleep(2000); Console.Clear(); Thread.Sleep(3000); } EOA.wd("You wake up in a mysterious place and realize where you are..."); EOA.wd("You have been arrested for treason to the king. You are walked up \nto the gallows to which you will be executed."); EOA.wd("The executioner firms his grasp around the lever. Before he pulls \nthe lever he mumbles a quick prayer."); EOA.wd("[EXECUTIONER] Does anybody object to this her' hanging?"); EOA.wd("Nothing but silence comes from the crowd."); EOA.wd("[TOWNFOLK] Just bloody pull the lever already!"); EOA.wd("As the executioner moves his hand towards the lever, a voice shouts \nout."); EOA.wd("[VOICE] I object!"); EOA.wd("The executioner's eyes fix upon the man who called."); EOA.wd("[EXECUTIONER] Arr, an' who d'ya think you ar'?"); EOA.wd("[VOICE] Lord Wakehart, the explorer."); EOA.wd("[LORD WAKEHART] I wish to pardon this kid."); EOA.wd("The executioner has no choice but to obey the laws, Wakehart's lordship \ngrants him power to pardon anyone he wishes."); EOA.wd("The rope is loosened around your neck as you are escorted into the \ndisappointed audience by Lord Wakehart."); EOA.wd("[LORD WAKEHART] Hey kid, what's your name?"); EOA.wd("> ", true); Character.name = Console.ReadLine(); Character.awardXP(10); EOA.wd($"[LORD WAKEHART] Hey, {Character.name}. Don't think I'm pardoning \nyou for nothing, nah."); EOA.wd("[LORD WAKEHART] I've a quest for you, and if you succeed, you'll be \na very rich man."); EOA.wd("[LORD WAKEHART] Ha ha, I'm guessing you want to know what this quest \ninvolves!"); EOA.wd("[LORD WAKEHART] Well, I need a brave adventurer to go to the island \nof Scark."); EOA.wd("[LORD WAKEHART] I'll tell you more when we get there, kid."); EOA.wd("Before you can say anything, you are rushed off to a training fort..."); Console.Clear(); //Training Fort EOA.wd("[TRAINER] So."); EOA.wd("[TRAINER] I see that the idiot Wakehead or whatever the hell his name \nis has pardoned you."); EOA.wd("[TRAINER] Well, I guess I'll have to obey."); EOA.wd("[TRAINER] So kid, how'll your flimsy little limbs fight, eh?"); EOA.wd("[TRAINER] Don't know what I'm talking about?"); EOA.wd("[TRAINER] Not surprised, from some wanna-be revolutionist like yourself."); EOA.wd("[TRAINER] Forgive me, but your attempt on the glorious King's life was \nfutile at best."); EOA.wd("[TRAINER] At worst?"); EOA.wd("[TRAINER] Ha ha ha ha."); EOA.wd("[TRAINER] Well anyways, I can train you in four classes."); EOA.wd("[TRAINER] Rouge, warrior, ranger or mage."); Console.WriteLine(@"The trainer asks you how you would like to fight. Select a role by inputting it's respective number. [1] Rouge [2] Warrior [3] Ranger [4] Mage"); bool userPickedOption = false; while (userPickedOption == false) { Console.Write("> "); switch (Console.ReadKey().Key) { case ConsoleKey.D1: case ConsoleKey.NumPad1: // Rouge Character.characterClass = "Rouge"; Character.inventory.Add(ItemID.StringToItem("Iron Shortsword")); Character.inventory.Add(IronShortsword.ToItem()); userPickedOption = true; assignAbilityScoreIntro(); break; case ConsoleKey.D2: case ConsoleKey.NumPad2: // Warrior Character.characterClass = "Warrior"; Character.inventory.Add(ItemID.StringToItem("Iron Broadsword")); Character.inventory.Add(IronBroadsword.ToItem()); userPickedOption = true; assignAbilityScoreIntro(); break; case ConsoleKey.D3: case ConsoleKey.NumPad3: // Ranger Character.characterClass = "Ranger"; Character.inventory.Add(ItemID.StringToItem("Iron Bow")); Character.inventory.Add(ItemID.StringToItem("Leather Quiver")); Character.inventory.Add(IronBow.ToItem()); Character.inventory.Add(LeatherQuiver.ToItem()); userPickedOption = true; assignAbilityScoreIntro(); break; case ConsoleKey.D4: case ConsoleKey.NumPad4: // Mage Character.characterClass = "Mage"; Character.inventory.Add(ItemID.StringToItem("Book of Souls")); Character.inventory.Add(BookOfSouls.ToItem()); userPickedOption = true; assignAbilityScoreIntro(); break; default: Console.WriteLine("Please input a valid number between 1 and 4!"); break; } } //Sean Write Some More Story Character.stage++; }