private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag(furnitureTag))
     {
         furnitures.Add(other.gameObject);
     }
     if (other.gameObject.CompareTag(weaponTag))
     {
         ItemGun item = other.gameObject.GetComponent <ItemGun>();
         SelectWeapon(item.weaponIndex);
         item.Kill();
     }
 }
	void Start () 
	{
		ItemGun[] array = (ItemGun[]) GameObject.FindWithTag("Player").GetComponentsInChildren<ItemGun>();
		int i = 0;
		weapon = array[0];
		while(i < array.Length)
		{
			if(array[i].id < weapon.id)
			{
				weapon = array[i];
			}
			i++;
		}
		
		canvTexts = this.GetComponentsInChildren<Text>();
		bulletGui = (Text) canvTexts[0];
		ammGui = (Text) canvTexts[1];
		bulletGui.text = " ";
		ammGui.text = " ";
	}