void Awake() { InvManager = FindObjectOfType(typeof(InventoryManager)) as InventoryManager; //Get the Inventory Manager object/script. InvEquipment = FindObjectOfType(typeof(Equipment)) as Equipment; //Get the Equipment script. InvSkillBar = FindObjectOfType(typeof(SkillBar)) as SkillBar; //Get the skill bar script. CustomEvents = FindObjectOfType(typeof(InventoryEvents)) as InventoryEvents; InvVendor = FindObjectOfType(typeof(VendorUI)) as VendorUI; InvCraft = FindObjectOfType(typeof(CraftManager)) as CraftManager; InvContainer = FindObjectOfType(typeof(ContainerUI)) as ContainerUI; InvEquipmentUI = FindObjectOfType(typeof(EquipmentUI)) as EquipmentUI; InvItemGroup = FindObjectOfType(typeof(ItemGroupUI)) as ItemGroupUI; //Setting up rect transforms: UICanvasTrans = UICanvas.GetComponent <RectTransform>(); PanelTrans = Panel.GetComponent <RectTransform>(); SetInvPosition(); // Set the default position of the inventory backdrop. CreateRiches(); //Set all riches slots. ActionMenu.gameObject.SetActive(false); DropMenu.gameObject.SetActive(false); ShowInv = false; // Panel.SetActive(false); //--hide at start }
void Awake() { InvUI = FindObjectOfType(typeof(InventoryUI)) as InventoryUI; VendorPanel = FindObjectOfType(typeof(VendorUI)) as VendorUI; SkillBarPanel = FindObjectOfType(typeof(SkillBarUI)) as SkillBarUI; EquipmentPanel = FindObjectOfType(typeof(EquipmentUI)) as EquipmentUI; InvContainer = FindObjectOfType(typeof(ContainerUI)) as ContainerUI; InvCraft = FindObjectOfType(typeof(CraftUI)) as CraftUI; InvItemGroup = FindObjectOfType(typeof(ItemGroupUI)) as ItemGroupUI; HoverScript = FindObjectOfType(typeof(HoverItem)) as HoverItem; }