void Update()
    {
        if (activeGhost != null)
        {
            if (Input.GetMouseButtonUp(0))
            {
                mouseDownCounts = true;
            }

            updateRaycast();
            placeGhost();
            if (Input.GetMouseButtonDown(0) && mouseDownCounts)
            {
                foreach (Coord coord in adjacentCoords)
                {
                    if (activeGhost.CanBePlacedAt(coord.X, coord.Z))
                    {
                        ItemLocationSelectedSignal itemLocationSelectedSignal = new ItemLocationSelectedSignal(activeGhost, coord.X, coord.Z);
                        GameSceneSignalManager.Inst.FireSignal(itemLocationSelectedSignal);
                        Destroy(activeGhost.gameObject);
                        activeGhost    = null;
                        adjacentCoords = null;
                        return;
                    }
                }
            }
        }
    }
    private void onItemIconClicked(Signal signal)
    {
        mouseDownCounts = false;
        ItemIconClickedSignal itemIconClickedSignal = (ItemIconClickedSignal)signal;

        updateRaycast();
        activeGhost = Instantiate <ItemGhost>(itemIconClickedSignal.ItemIcon.ItemGhost);
        placeGhost();
    }
Exemple #3
0
 public ItemLocationSelectedSignal(ItemGhost itemGhost, int x, int z)
 {
     this.ItemGhost = itemGhost;
     this.X         = x;
     this.Z         = z;
 }