private static void GenerateHonestyItems() { var lstCopy = new List <Item>(_HonestyItems); foreach (Item i in lstCopy) { if (ItemFlags.GetTaken(i) && _HonestyItems.Contains(i)) { _HonestyItems.Remove(i); } } if (_HonestyItems.Count < 1000) { int spawnamount = _HonestyItems.Count + 50 > 1000 ? _HonestyItems.Count % 50 : 50; for (int i = 0; i < spawnamount; i++) { Item toSpawn = Loot.RandomArmorOrShieldOrWeapon(); ItemFlags.SetTaken(toSpawn, false); toSpawn.HonestyItem = true; PlaceItemOnWorld(toSpawn); _HonestyItems.Add(toSpawn); } } }
public static void HonestyItemsVersion5() { Timer.DelayCall(TimeSpan.FromSeconds(10), () => { int count = 0; foreach (var item in World.Items.Values.Where(i => i.HonestyItem && !ItemFlags.GetTaken(i))) { RunicReforging.GenerateRandomItem(item, 0, 100, 1000); count++; } ToConsole(String.Format("Honesty items given magical properties: {0}", count.ToString())); }); }