//初始化强化需求材料
        public void GetEquipEnchance(ItemEquip2 itemequip, CharacterController character, bool isMust = false)
        {
            var tbItem = Table.GetItemBase(itemequip.GetId());

            if (!isMust)
            {
                if (itemequip.GetExdata(22) != -1)
                {
                    return;
                }
                itemequip.MarkDirty();
            }
            Logger.Info("---GetEquipEnchance---Type={0},ItemId={1},Level={2}", tbItem.Type, itemequip.GetId(),
                        itemequip.GetExdata(0));
            //var tbEquip = Table.GetEquip(tbItem.Exdata[0]);
            var nNeedLevel = tbItem.UseLevel;
            //int nColor = tbItem.Color;
            var nLevel     = itemequip.GetExdata(0);
            var tbenchance = Table.GetEquipEnchance(nLevel);
            var tbladder   = Table.GetEquipEnchance(nNeedLevel);


            for (var i = 0; i != 6; ++i)
            {
                var nNewLevel = nNeedLevel + (RandomEquipLevel(tbladder) - 3) * 5;
                var nNewType  = RandomEquipType(tbenchance);
                var nNewColor = RandomEquipColor(tbenchance);
                //参数构造: 装备类型*10000 + 装备等级 * 10 + 颜色
                var nValue = GetEnchanceValue(nNewType, nNewLevel, nNewColor);
                itemequip.SetExdata(22 + i, nValue);
            }
        }
        //更换装备时新的等级计算
        public void ResetEquipLevel(CharacterController character, ItemEquip2 oldItem, ItemEquip2 newItem)
        {
            var tbOldItem = ItemBase.GetTableItem(oldItem.GetId());

            if (tbOldItem == null)
            {
                Logger.Warn("ResetEquipLevel OldEquip[{0}] not find by Table", oldItem.GetId());
                return;
            }
            var tbNewItem = ItemBase.GetTableItem(newItem.GetId());

            if (tbNewItem == null)
            {
                Logger.Warn("ResetEquipLevel NewEquip[{0}] not find by Table", newItem.GetId());
                return;
            }
            if (tbOldItem.Type != tbNewItem.Type)
            {
                Logger.Warn("ResetEquipLevel OldEquip[{0}] NewEquip[{1}] Type is Different", oldItem.GetId(),
                            newItem.GetId());
                return;
            }
            var nValue = GetEquipAddValue(character, tbOldItem.Type);


            //计算概率
            var nTotleGiveValue = 0;
            var nLevelUp        = 0;

            var tbNewEquip = ItemEquip2.GetTableEquip(newItem.GetId());

            if (tbNewEquip == null)
            {
                Logger.Warn("ResetEquipLevel NewEquip[{0}] not find by Table", newItem.GetId());
                return;
            }
            CalculationEnchance(ref nLevelUp, ref nTotleGiveValue, nValue, 0, tbNewItem, tbNewEquip.MaxLevel);

            //--todo  临时取消了
            //oldItem.SetLevel(0);
            //newItem.SetLevel(nLevelUp);
        }