internal RoomUser(uint HabboId, uint RoomId, int VirtualId, GameClient pClient, Room room) { this.mClient = pClient; this.Freezed = false; this.HabboId = HabboId; this.RoomId = RoomId; this.VirtualId = VirtualId; this.IdleTime = 0; this.X = 0; this.Y = 0; this.Z = 0; this.RotHead = 0; this.RotBody = 0; this.UpdateNeeded = true; this.Statusses = new Dictionary <string, string>(); //this.Path = new List<Coord>(); //this.PathStep = 0; //this.TeleDelay = -1; this.AllowOverride = false; this.CanWalk = true; this.IsSpectator = false; this.SqState = 3; //this.Steps = 0; this.InternalRoomID = 0; this.CurrentItemEffect = ItemEffectType.None; this.mRoom = room; this.events = new Queue(); }
internal RoomUser(uint HabboId, uint RoomId, int VirtualId, Room room, bool isSpectator) { this.enteredStopwatch = new Stopwatch(); this.enteredStopwatch.Start(); this.Freezed = false; this.HabboId = HabboId; this.RoomId = RoomId; this.VirtualId = VirtualId; this.IdleTime = 0; this.X = 0; this.Y = 0; this.Z = 0; this.RotHead = room.GetGameMap().Model.DoorOrientation; this.RotBody = room.GetGameMap().Model.DoorOrientation; this.UpdateNeeded = true; this.Statusses = new Dictionary <string, string>(); this.lastActionStopwatch = new Stopwatch(); this.lastActionStopwatch.Start(); this.mRoom = room; this.IgnoreChat = false; this.AllowOverride = false; this.CanWalk = true; this.IsSpectator = isSpectator; this.SqState = 3; this.InternalRoomID = 0; this.CurrentItemEffect = ItemEffectType.None; this.events = new Queue(); this.FreezeLives = 0; }
internal RoomUser(uint HabboId, uint RoomId, int VirtualId, Room room, bool isSpectator) { this.Freezed = false; this.HabboId = HabboId; this.RoomId = RoomId; this.VirtualId = VirtualId; this.IdleTime = 0; this.X = 0; this.Y = 0; this.Z = 0.0; this.RotHead = 0; this.RotBody = 0; this.UpdateNeeded = true; this.Statusses = new Dictionary <string, string>(); this.TeleDelay = -1; this.mRoom = room; this.AllowOverride = false; this.CanWalk = true; this.IsSpectator = isSpectator; this.SqState = 3; this.InternalRoomID = 0; this.CurrentItemEffect = ItemEffectType.None; this.events = new Queue(); this.FreezeLives = 0; this.InteractingGate = false; this.GateId = 0u; this.LastInteraction = 0; this.LockedTilesCount = 0; }
public RoomUser(int HabboId, int RoomId, int VirtualId, Room room) { Freezed = false; this.HabboId = HabboId; this.RoomId = RoomId; this.VirtualId = VirtualId; IdleTime = 0; X = 0; Y = 0; Z = 0; PrevTime = 0; RotHead = 0; RotBody = 0; UpdateNeeded = true; Statusses = new Dictionary <string, string>(); TeleDelay = -1; mRoom = room; AllowOverride = false; CanWalk = true; SqState = 3; InternalRoomID = 0; CurrentItemEffect = ItemEffectType.NONE; FreezeLives = 0; InteractingGate = false; GateId = 0; LastInteraction = 0; LockedTilesCount = 0; IsJumping = false; TimeInRoom = 0; TradeId = 0; TradePartner = 0; IsTrading = false; }
/// <summary> /// Initializes a new instance of the <see cref="RoomUser" /> class. /// </summary> /// <param name="habboId">The habbo identifier.</param> /// <param name="roomId">The room identifier.</param> /// <param name="virtualId">The virtual identifier.</param> /// <param name="pClient">The p client.</param> /// <param name="room">The room.</param> internal RoomUser(uint habboId, uint roomId, int virtualId, GameClient pClient, Room room) { _mClient = pClient; Freezed = false; HabboId = habboId; RoomId = roomId; VirtualId = virtualId; IdleTime = 0; X = 0; Y = 0; Z = 0.0; RotHead = 0; RotBody = 0; UserTimeInCurrentRoom = 0; UpdateNeeded = true; Statusses = new Dictionary <string, string>(); TeleDelay = -1; LastInteraction = 0; AllowOverride = false; CanWalk = true; IsSpectator = GetClient().GetHabbo().SpectatorMode; SqState = 3; InternalRoomId = 0; CurrentItemEffect = ItemEffectType.None; _mRoom = room; Events1 = new Queue(); InteractingGate = false; GateId = 0u; LockedTilesCount = 0; }
//コピーコンストラクタ public ConsumptionItem(ConsumptionItem other) : base(other.itemID, other.itemName, other.itemExplanation, other.itemPrice, other.itemRare, other.itemWeight, other.amountLimit) { this.effectType = other.effectType; this.itemEffect = other.itemEffect; this.stack = other.stack; }
private int stack; //スタック数 public ConsumptionItem(int itemID, string itemName, string itemExplanation, int itemPrice, int itemRare, float itemWeight, int amountLimit, ItemEffectType effectType, ItemEffect itemEffect) : base(itemID, itemName, itemExplanation, itemPrice, itemRare, itemWeight, amountLimit) { this.effectType = effectType; this.itemEffect = itemEffect; stack = 1; }
// Constructor public ItemEffect( ItemEffectType effectType, bool[] boolParams = null, float[] floatParams = null, string[] stringParams = null ) : base(boolParams, floatParams, stringParams) { this.effectType = effectType; }
public EffectDatabase.ItemEff.ItemEffect GetEffectNew(ItemEffectType effectType) { for (int i = 0; i < effectsNew.Count; i++) { if (effectsNew[i].effectType == effectType) { return(effectsNew[i]); } } return(null); }
public ItemEffect GetEffect(ItemEffectType effectType) { for (int i = 0; i < effects.Length; i++) { if (effects[i].effectType == effectType) { return(effects[i]); } } return(null); }
public List <EffectDatabase.ItemEff.ItemEffect> GetEffectsNew(ItemEffectType effectType) { List <EffectDatabase.ItemEff.ItemEffect> effects = new List <EffectDatabase.ItemEff.ItemEffect>(); for (int i = 0; i < effectsNew.Count; i++) { if (effectsNew[i].effectType == effectType) { effects.Add(effectsNew[i]); } } return(effects); }
public List <ItemEffect> GetEffects(ItemEffectType effectType) { List <ItemEffect> effects = new List <ItemEffect>(); for (int i = 0; i < this.effects.Length; i++) { if (this.effects[i].effectType == effectType) { effects.Add(this.effects[i]); } } return(effects); }
public RoomUser(int HabboId, int RoomId, int VirtualId, Room room) { this.Freezed = false; this.HabboId = HabboId; this.RoomId = RoomId; this.VirtualId = VirtualId; this.IdleTime = 0; this.X = 0; this.Y = 0; this.Z = 0; this.PrevTime = 0; this.RotHead = 0; this.RotBody = 0; this.UpdateNeeded = true; this._statusses = new Dictionary <string, string>(); this.TeleDelay = -1; this.mRoom = room; this.AllowOverride = false; this.CanWalk = true; this.SqState = 3; this.InternalRoomID = 0; this.CurrentItemEffect = ItemEffectType.NONE; this.FreezeLives = 0; this.InteractingGate = false; this.GateId = 0; this.LastInteraction = 0; this.LockedTilesCount = 0; this.IsJumping = false; this.TimeInRoom = 0; this._tradeId = 0; this._tradePartner = 0; this._trading = false; }
public RoomUser(int HabboId, int RoomId, int VirtualId, Room room) { this.Freezed = false; this.HabboId = HabboId; this.RoomId = RoomId; this.VirtualId = VirtualId; this.IdleTime = 0; this.X = 0; this.Y = 0; this.Z = 0.0; this.RotHead = 0; this.RotBody = 0; this.UpdateNeeded = true; this._statusses = new Dictionary <string, string>(); this.mRoom = room; this.AllowOverride = false; this.CanWalk = true; this.CurrentItemEffect = ItemEffectType.None; this.breakwalk = false; this.AllowShoot = false; this.AllowBuyItems = new List <int>(); this.mDispose = false; this.AllowMoveTo = true; }
private void UpdateUserEffect(RoomUser User, int x, int y) { if (User.IsBot) { return; } byte NewCurrentUserItemEffect = room.GetGameMap().EffectMap[x, y]; if (NewCurrentUserItemEffect > 0) { ItemEffectType Type = ByteToItemEffectEnum.Parse(NewCurrentUserItemEffect); if (Type != User.CurrentItemEffect) { switch (Type) { case ItemEffectType.Iceskates: { if (User.GetClient().GetHabbo().Gender == "M") { User.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent().ApplyCustomEffect(38); } else { User.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent().ApplyCustomEffect(39); } User.CurrentItemEffect = ItemEffectType.Iceskates; break; } case ItemEffectType.Normalskates: { if (User.GetClient().GetHabbo().Gender == "M") { User.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent().ApplyCustomEffect(55); } else { User.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent().ApplyCustomEffect(56); } //56=girls //55= User.CurrentItemEffect = Type; break; } case ItemEffectType.Swim: { User.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent().ApplyCustomEffect(29); User.CurrentItemEffect = Type; break; } case ItemEffectType.SwimLow: { User.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent().ApplyCustomEffect(30); User.CurrentItemEffect = Type; break; } case ItemEffectType.SwimHalloween: { User.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent().ApplyCustomEffect(37); User.CurrentItemEffect = Type; break; } case ItemEffectType.None: { User.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent().ApplyCustomEffect(-1); User.CurrentItemEffect = Type; break; } case ItemEffectType.PublicPool: { User.AddStatus("swim", string.Empty); User.CurrentItemEffect = Type; break; } } } } else if (User.CurrentItemEffect != ItemEffectType.None && NewCurrentUserItemEffect == 0) { User.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent().ApplyEffect(-1); User.CurrentItemEffect = ItemEffectType.None; User.RemoveStatus("swim"); } }
public RoomUser(int HabboId, int RoomId, int VirtualId, Room room) { this.Freezed = false; this.HabboId = HabboId; this.RoomId = RoomId; this.VirtualId = VirtualId; this.IdleTime = 0; this.X = 0; this.Y = 0; this.Z = 0; this.PrevTime = 0; this.RotHead = 0; this.RotBody = 0; this.UpdateNeeded = true; this.Statusses = new Dictionary<string, string>(); this.TeleDelay = -1; this.mRoom = room; this.AllowOverride = false; this.CanWalk = true; this.SqState = 3; this.InternalRoomID = 0; this.CurrentItemEffect = ItemEffectType.NONE; this.FreezeLives = 0; this.InteractingGate = false; this.GateId = 0; this.LastInteraction = 0; this.LockedTilesCount = 0; this.IsJumping = false; this.TimeInRoom = 0; }
private void HandleRandomEffect(PlayerController player) { if (m_PickedUp | AllowedEffects == null | AllowedEffects.Count <= 0) { return; } ExpandShaders.Instance.GlitchScreenForDuration(); AllowedEffects = AllowedEffects.Shuffle(); m_SelectedEffect = BraveUtility.RandomElement(AllowedEffects); if (m_SelectedEffect == ItemEffectType.ArmorUp) { player.healthHaver.Armor += 10f; } else if (m_SelectedEffect == ItemEffectType.BigCash) { player.carriedConsumables.Currency = 999; } else if (m_SelectedEffect == ItemEffectType.ManyKeys) { player.carriedConsumables.KeyBullets = 999; } else if (m_SelectedEffect == ItemEffectType.BlanksRUS) { PickupObject blankPickup = PickupObjectDatabase.GetById(224); for (int i = 0; i < UnityEngine.Random.Range(5, 10); i++) { if (blankPickup) { LootEngine.GivePrefabToPlayer(blankPickup.gameObject, player); } } } else if (m_SelectedEffect == ItemEffectType.HealthPak) { if (player.characterIdentity != PlayableCharacters.Robot) { StatModifier healthUp = new StatModifier() { statToBoost = PlayerStats.StatType.Health, amount = UnityEngine.Random.Range(4, 6), modifyType = StatModifier.ModifyMethod.ADDITIVE, isMeatBunBuff = false, }; player.ownerlessStatModifiers.Add(healthUp); player.stats.RecalculateStats(player, false, false); } else { player.healthHaver.Armor += UnityEngine.Random.Range(4, 6); } } else if (m_SelectedEffect == ItemEffectType.DrStone) { PickupObject glassStone = PickupObjectDatabase.GetById(565); for (int i = 0; i < UnityEngine.Random.Range(8, 12); i++) { if (glassStone) { LootEngine.GivePrefabToPlayer(glassStone.gameObject, player); } } } else if (m_SelectedEffect == ItemEffectType.MuchAmmo) { StatModifier ManyBullets = new StatModifier() { statToBoost = PlayerStats.StatType.AmmoCapacityMultiplier, amount = UnityEngine.Random.Range(1.5f, 3), modifyType = StatModifier.ModifyMethod.MULTIPLICATIVE, isMeatBunBuff = false, }; player.ownerlessStatModifiers.Add(ManyBullets); player.stats.RecalculateStats(player, false, false); } return; }
public ItemEffect(ItemEffectType effect, ItemTargetType target, ItemUsageType usage, bool isEquipable, int value) { this.target = target; this.effect = effect; this.value = value; this.usage = usage; this.isEquipable = isEquipable; }