// Update is called once per frame
 void Update()
 {
     if (CurrentHealth <= 0)
     {
         questManager.enemyKilled = enemyQuestName;
         Destroy(gameObject);
         enemyCounter = enemyCounter + 1;
         thePlayerStats.AddExp(enemyExp);
         //moneyManager.AddMoney (moneyToGive);
         itemDroping.DropItem(chanceToDropItem);
         Instantiate(goldDrop, new Vector3(transform.position.x, transform.position.y, transform.position.z - 1.5f), transform.rotation);
     }
 }
Exemple #2
0
 public void DropItem()
 {
     Destroy(gameObject);
     Instantiate(destroyEffect, gameObject.transform.position, gameObject.transform.rotation);
     itemDrop.DropItem(chanceToDropItem);
 }