//For the Item-Scan space public void DropItem(string itemName) { var evnt = ItemDropOff.Create(Bolt.GlobalTargets.OnlyServer); evnt.ItemName = itemName; evnt.Send(); }
/*Only the server recieves this event.*/ public override void OnEvent(ItemDropOff evnt) { gameStateEntity.GetComponent <NetworkGameState>().ItemDropOff(evnt.ItemName); }