public void Present(ItemDefinition itemDefinition, bool isInInventory)
 {
     gameObject.SetActive(true);
     Panel.gameObject.SetActive(true);
     DescriptionHeader.text = isInInventory ? itemDefinition.Name : itemDefinition.Name + " at your feet";
     Description.text       = itemDefinition.GetDescription();
     Footer.text            = isInInventory ? "Press 'e' to use, \r\n'd' to drop." : "Press 'e' to use, 'g' to pick up.";
 }