void c_ClientAcceptImbueItemInfo(object sender, ClientAcceptImbueItemEventArgs e)
        {
            Client          c          = (Client)sender;
            AcceptImbueItem i          = e.Info;
            Equipment       Item       = null;
            BaseItem        item       = null;
            BaseItem        imbueItem1 = null;
            ImbueError      error;
            ImbueStat       stat = ImbueStat.CriticalHit;

            try
            {
                item = c.MyCharacter.Bags[i.ToImbueItemBag - 1].Items.Single(x => (x.ItemID == i.ToImbueItemID && x.Slot == i.ToImbueItemSlot));
                if (item is Equipment)
                {
                    Item = item as Equipment;
                }

                imbueItem1 = c.MyCharacter.Bags[i.ImbueItem1Bag - 1].Items.Single(x => (x.ItemID == i.ImbueItem1ID));

                double SuccessChance = 33.3f; // flat 1/3 chance as there chance to success, fail, and drop so :/


                if (Item.Plus == 0 && imbueItem1 is Black)
                {
                    SuccessChance = 100;
                }

                if (imbueItem1 is ImbueItem)
                {
                    ImbueItem imbueitem = imbueItem1 as ImbueItem;
                    SuccessChance += (double)imbueitem.ImbueChance;
                }

                // ADD UBER LEET REMOVE FROM BAG & SAVE DATABASE YOU LOST THE ITEM PLXO

                int value = 0;

                if (itemDataManager.PercentSuccess(SuccessChance))
                {
                    value        = 1; // just - value to decrease xd
                    Item.Damage += (short)value;
                    Item.Plus++;
                    error = ImbueError.Success;
                    stat  = ImbueStat.Damage;
                }
                else
                {
                    if (Item.Plus >= 4 && itemDataManager.PercentSuccess(30))
                    {
                        // I DROP YO STATS
                    }
                    error = ImbueError.FailedToRemake;
                    stat  = ImbueStat.None;
                    value = 0;
                }

                c.Send(PacketManager.SendImbueMessage(error, stat, value, Item));

                c.Send(PacketManager.SendRemoveItem(i.ImbueItem1Bag, i.ImbueItem1Slot));

                Item.ImbueTries++;
                c.Send(PacketManager.SendImbuedItem((BaseItem)Item));
                itemDataManager.UpdateItem((BaseItem)Item);
            }
            catch
            {
            }
        }