Exemple #1
0
    public ItemData GetRandomItemDataStepped() //Very steep odds, not as likely to get good gear.
    {
        float probablility = Random.Range(0, 100);
        float odds         = Random.Range(0, 100);

        ItemData.eItemRarity rarity = ItemData.eItemRarity.COMMON;

        if (odds < probablility * (1 * .20))
        {
            rarity = ItemData.eItemRarity.LEGENDARY;
        }
        else if (odds < probablility * (1 * .25))
        {
            rarity = ItemData.eItemRarity.EPIC;
        }
        else if (odds < probablility * (1 * 0.33))
        {
            rarity = ItemData.eItemRarity.RARE;
        }
        else if (odds < probablility * (1 * 0.5))
        {
            rarity = ItemData.eItemRarity.UNCOMMON;
        }
        else
        {
            rarity = ItemData.eItemRarity.COMMON;
        }
        return(GetRandomItemWithRarity(rarity));
    }
Exemple #2
0
    public ItemData GetRandomItemDataWeighted() // Better odds, more even possibilities.
    {
        float probablility = Random.Range(0, 100);

        ItemData.eItemRarity rarity = ItemData.eItemRarity.COMMON;

        if (probablility > 98)
        {
            rarity = ItemData.eItemRarity.LEGENDARY;
        }
        else if (probablility > 90)
        {
            rarity = ItemData.eItemRarity.EPIC;
        }
        else if (probablility > 75)
        {
            rarity = ItemData.eItemRarity.RARE;
        }
        else if (probablility > 50)
        {
            rarity = ItemData.eItemRarity.UNCOMMON;
        }
        else
        {
            rarity = ItemData.eItemRarity.COMMON;
        }
        return(GetRandomItemWithRarity(rarity));
    }
Exemple #3
0
 public ItemData GetRandomItemWithRarity(ItemData.eItemRarity rarity)
 {
     ItemData[] itemsWithRarity = Items.Where(e => e.rarity == rarity).ToArray();
     return(itemsWithRarity[Random.Range(0, itemsWithRarity.Length)]);
 }