public static void DisplayConsumable(UIView view, ItemData.ConsumableRuntimeData consumableRuntimeData) { view.image.gameObject.SetActive(true); view.image.sprite = UIIconLoader.ConsumableIcons[(int)consumableRuntimeData.consumable]; view.text.gameObject.SetActive(true); view.text.SetText(consumableRuntimeData.count.ToString()); }
public void Pick(ItemData.ConsumableRuntimeData consumable) { int itemCount = this.consumableStock.Count; int itemToAdd = consumable.count; for (int i = 0; i < itemCount && itemToAdd <= 0; ++i) { if (this.consumableStock[i].consumable == consumable.consumable) { // this.consumableStock[i] = new ItemData.ConsumableRuntimeData(consumable.consumable, this.consumableStock[i].count + consumable.count); int tmp = Mathf.Min(_ConsumableMaxStack - this.consumableStock[i].count, itemToAdd); this.consumableStock[i] = new ItemData.ConsumableRuntimeData(consumableStock[i].consumable, consumableStock[i].count + tmp); itemToAdd -= tmp; } } if (itemToAdd > 0) { consumableStock.Add(new ItemData.ConsumableRuntimeData(consumable.consumable, itemToAdd)); } }
public void UseConsumable(int index, int amount) { if (index < 0 || index >= consumableStock.Count || consumableStock[index].count < amount) { return; } Player player = GameObject.Find("Player").GetComponent <Player>(); player.OnUseItem(consumableStock[index].consumable, amount); int remain = consumableStock[index].count - amount; if (remain <= 0) { consumableStock.RemoveAt(index); } else { consumableStock[index] = new ItemData.ConsumableRuntimeData(consumableStock[index].consumable, remain); } }
public void Pick(ItemData.ConsumableRuntimeData consumable) { consumableStock.Add(consumable); }