private async Task OnUserChangeSlotPositionRequest(IPacket packet)
        {
            packet.Decode <int>();
            var inventoryType = (ItemInventoryType)packet.Decode <byte>();
            var fromSlot      = packet.Decode <short>();
            var toSlot        = packet.Decode <short>();
            var number        = packet.Decode <short>();

            if (toSlot == 0)
            {
                if (Field.Template.Limit.HasFlag(FieldOpt.DropLimit))
                {
                    return;
                }

                await ModifyInventory(i =>
                {
                    var item = Character.GetInventory(inventoryType).Items
                               .Single(ii => ii.Position == fromSlot);

                    if (!ItemConstants.IsTreatSingly(item.TemplateID))
                    {
                        if (!(item is ItemSlotBundle bundle))
                        {
                            return;
                        }
                        if (bundle.Number < number)
                        {
                            return;
                        }

                        item = i.Take(bundle, number);
                    }
                    else
                    {
                        i.Remove(item);
                    }

                    var drop = new FieldDropItem(item)
                    {
                        Position = Position
                    };
                    Field.Enter(drop, () => drop.GetEnterFieldPacket(0x1, this));
                }, true);

                return;
            }

            await ModifyInventory(i => i.Move(inventoryType, fromSlot, toSlot), true);
        }
        public override async Task Handle(RecvPacketOperations operation, IPacket packet, FieldUser user)
        {
            packet.Decode <int>();
            var type   = (ItemInventoryType)packet.Decode <byte>();
            var from   = packet.Decode <short>();
            var to     = packet.Decode <short>();
            var number = packet.Decode <short>();

            if (to == 0)
            {
                await user.ModifyInventory(i =>
                {
                    var item = user.Character.Inventories[type].Items[from];

                    if (!ItemConstants.IsTreatSingly(item.TemplateID))
                    {
                        if (!(item is ItemSlotBundle bundle))
                        {
                            return;
                        }
                        if (bundle.Number < number)
                        {
                            return;
                        }

                        item = i[type].Take(from, number);
                    }
                    else
                    {
                        i[type].Remove(from);
                    }

                    var drop = new ItemFieldDrop(item)
                    {
                        Position   = user.Position,
                        DateExpire = DateTime.Now.AddMinutes(3)
                    };
                    user.Field.Enter(drop, () => drop.GetEnterFieldPacket(0x1, user));
                }, true);

                return;
            }

            // TODO: equippable checks
            await user.ModifyInventory(i => i[type].Move(from, to), true);
        }
Exemple #3
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        public async Task <TrunkResult> Put(short position, int templateID, short count)
        {
            var inventory = User.Character.Inventories[(ItemInventoryType)(templateID / 1000000)];
            var item      = inventory.Items[position];

            if (_trunk.Items.Count >= _trunk.SlotMax)
            {
                return(TrunkResult.PutNoSpace);
            }
            if (User.Character.Money < _template.TrunkPut)
            {
                return(TrunkResult.PutNoMoney);
            }

            await User.ModifyStats(s => s.Money -= _template.TrunkPut);

            await User.ModifyInventory(i =>
            {
                if (!ItemConstants.IsTreatSingly(item.TemplateID) &&
                    item is ItemSlotBundle bundle)
                {
                    if (bundle.Number < count)
                    {
                        count = bundle.Number;
                    }
                    item = i.Take(bundle, count);
                }
                else
                {
                    i.Remove(item);
                }
            });

            new ModifyInventoryContext(_trunk).Add(item);
            return(TrunkResult.PutSuccess);
        }
Exemple #4
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        private async Task OnTrunkPutItemRequest(FieldUser user, IPacket packet)
        {
            var pos        = packet.Decode <short>();
            var templateID = packet.Decode <int>();
            var number     = packet.Decode <short>();
            var inventory  = user.Character.GetInventory((ItemInventoryType)(templateID / 1000000));
            var item       = inventory.Items.FirstOrDefault(i => i.Position == pos);

            using (var p = new Packet(SendPacketOperations.TrunkResult))
            {
                var result = TrunkResult.PutSuccess;

                switch (item)
                {
                case null:
                case ItemSlotBundle bundle when bundle.Number < number:
                    result = TrunkResult.PutUnknown;
                    break;
                }

                if (user.Character.Money < _putFee)
                {
                    result = TrunkResult.GetNoMoney;
                }
                if (_trunk.Items.Count >= _trunk.SlotMax)
                {
                    result = TrunkResult.PutNoSpace;
                }

                p.Encode <byte>((byte)result);

                if (result == TrunkResult.PutSuccess)
                {
                    await user.ModifyStats(s => s.Money -= _putFee);

                    await user.ModifyInventory(i =>
                    {
                        if (!ItemConstants.IsTreatSingly(item.TemplateID))
                        {
                            if (!(item is ItemSlotBundle bundle))
                            {
                                return;
                            }
                            if (bundle.Number < number)
                            {
                                return;
                            }

                            item = i.Take(bundle, number);
                        }
                        else
                        {
                            i.Remove(item);
                        }
                    });

                    _trunk.Items.Add(item);
                    EncodeData(user, p);
                }

                await user.SendPacket(p);
            }
        }
Exemple #5
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        private async Task OnPutItem(FieldUser user, IPacket packet)
        {
            if (Users.Count < 2)
            {
                return;
            }
            if (_locked)
            {
                return;
            }

            var pair          = Users.FirstOrDefault(kv => kv.Value == user);
            var inventoryType = (ItemInventoryType)packet.Decode <byte>();
            var inventory     = user.Character.GetInventory(inventoryType);
            var fromSlot      = packet.Decode <short>();
            var number        = packet.Decode <short>();
            var toSlot        = packet.Decode <byte>();
            var item          = inventory.Items.FirstOrDefault(i => i.Position == fromSlot);

            if (item == null)
            {
                return;
            }
            if (toSlot < 1 || toSlot > 9)
            {
                return;
            }
            if (_item[pair.Key].ContainsKey(toSlot))
            {
                return;
            }

            IPacket GetPutItemPacket(byte position, byte slot, ItemSlot itemSlot)
            {
                using (var p = new Packet(SendPacketOperations.MiniRoom))
                {
                    p.Encode <byte>((byte)MiniRoomAction.TRP_PutItem);
                    p.Encode <byte>(position);
                    p.Encode <byte>(slot);
                    itemSlot.Encode(p);
                    return(p);
                }
            }

            await user.ModifyInventory(async i =>
            {
                if (!ItemConstants.IsTreatSingly(item.TemplateID))
                {
                    if (!(item is ItemSlotBundle bundle))
                    {
                        return;
                    }
                    if (bundle.Number < number)
                    {
                        return;
                    }

                    item = i.Take(bundle, number);
                }
                else
                {
                    i.Remove(item);
                }

                _item[pair.Key][toSlot] = item;
                await user.SendPacket(GetPutItemPacket(0x0, toSlot, item));
                await BroadcastPacket(user, GetPutItemPacket(0x1, toSlot, item));
            }, true);
        }