/// <summary> /// Awake method for PlayerInventoryController. /// </summary> private void Awake() { examineMenu = FindObjectOfType <ExamineMenu>(); examiner = FindObjectOfType <ExaminerController>(); itemCombine = new ItemCombine(); inventory = FindObjectOfType <Inventory>(); input = GetComponent <PlayerInput>(); anim = inventory.GetComponent <Animator>(); pauseMenu = FindObjectOfType <PauseMenu>(); }
public void OnItemCombine() { ItemCombine?.Invoke(this, EventArgs.Empty); selectedItem = null; secondItem = null; }