void AddItem(int _id) { GameObject _obj = Utils.Spawn(pfItem, root); ItemChoose _item = _obj.GetComponent <ItemChoose>(); _item.Init(_id); listItem.Add(_item); }
public void Select() { if (current != null) { current.UnSelect(); } current = this; isSelect = true; framer.color = colorChoose; GamePreferences.Instance.customize.index = data.id; GamePreferences.Instance.SaveCustomize(); }