void MGSBox() { if (Input.GetKeyDown(KeyCode.Space) && activeItem.MGSBox == true && itemCharge.useActiveItem == true) { itemCharge.chargesisUsed(); StartCoroutine(nameof(NoDetectionTime)); } }
void strengUp() { if (Input.GetKeyDown(KeyCode.Space) && activeItem.spinach == true && itemCharge.useActiveItem == true) { itemCharge.chargesisUsed(); StartCoroutine(nameof(damageBoostTimer)); } }
void ColorBomb() { if (activeItem.ColorBomb == true && itemCharge.useActiveItem == true && Input.GetKeyDown(KeyCode.Space)) { itemCharge.chargesisUsed(); for (int i = 0; i < ennemyColor.Length; i++) { if (ennemyColor[i].isRed == true && roomColor.lights[0].color == roomColor.blue) { ennemyColor[i].isBlue = true; ennemyColor[i].isRed = false; } if (ennemyColor[i].isBlue == true && roomColor.lights[0].color == roomColor.red) { ennemyColor[i].isRed = true; ennemyColor[i].isBlue = false; } } } }