Exemple #1
0
    // Initialization + Setup
    #region
    public void SetUpItemSlot(ItemDataSO.ItemRarity rarity)
    {
        EnableItemSlotView();

        ItemDataSO itemData       = null;
        int        randomGoldCost = 0;

        if (rarity == ItemDataSO.ItemRarity.Common)
        {
            itemData       = ItemLibrary.Instance.GetRandomCommonItem();
            randomGoldCost = Random.Range(4, 8);
        }
        else if (rarity == ItemDataSO.ItemRarity.Rare)
        {
            itemData       = ItemLibrary.Instance.GetRandomRareItem();
            randomGoldCost = Random.Range(8, 12);
        }
        else if (rarity == ItemDataSO.ItemRarity.Epic)
        {
            itemData       = ItemLibrary.Instance.GetRandomEpicItem();
            randomGoldCost = Random.Range(14, 18);
        }

        myItemCard.RunSetupFromItemData(itemData, ShopScreenManager.Instance.itemSlotSortingLayer);
        myItemCard.myItemSlot = this;
        myItemCard.location   = ItemCard.Location.Shop;
        SetGoldCost(randomGoldCost);
    }
Exemple #2
0
    public void SetUpItemSlot(ItemDataSO.ItemRarity rarity)
    {
        EnableItemSlotView();

        ItemDataSO itemData       = null;
        int        randomGoldCost = 0;

        if (rarity == ItemDataSO.ItemRarity.Common)
        {
            itemData       = ItemLibrary.Instance.GetRandomCommonItem();
            randomGoldCost = Random.Range(40, 60);
        }
        else if (rarity == ItemDataSO.ItemRarity.Rare)
        {
            itemData       = ItemLibrary.Instance.GetRandomRareItem();
            randomGoldCost = Random.Range(60, 100);
        }
        else if (rarity == ItemDataSO.ItemRarity.Epic)
        {
            itemData       = ItemLibrary.Instance.GetRandomEpicItem();
            randomGoldCost = Random.Range(100, 200);
        }

        myItemCard.RunSetupFromItemData(itemData);
        myItemCard.myItemSlot = this;
        myItemCard.inShop     = true;
        SetGoldCost(randomGoldCost);
    }
Exemple #3
0
    public void PopulateEpicItemScreen()
    {
        // Generate random item for item reward 1
        GameObject newItemOne = Instantiate(PrefabHolder.Instance.ItemCard, ChooseEpicItemScreenContent.transform);
        ItemCard   itemOne    = newItemOne.GetComponent <ItemCard>();

        itemOne.RunSetupFromItemData(ItemLibrary.Instance.GetRandomEpicItem(), itemCardSortingOrder);
        currentEpicItemOne = newItemOne;

        // Generate random item for item reward 2
        GameObject newItemTwo = Instantiate(PrefabHolder.Instance.ItemCard, ChooseEpicItemScreenContent.transform);
        ItemCard   itemTwo    = newItemTwo.GetComponent <ItemCard>();

        itemTwo.RunSetupFromItemData(ItemLibrary.Instance.GetRandomEpicItem(), itemCardSortingOrder);
        currentEpicItemTwo = newItemTwo;

        // Prevent duplicate items appearing as reward: Reroll item until we get a non-duplicate
        while (itemTwo.myName == itemOne.myName)
        {
            Debug.Log("RewardScreen.PopulateItemScreen() detected a duplicate item reward, rerolling item two");
            itemTwo.RunSetupFromItemData(ItemLibrary.Instance.GetRandomEpicItem(), itemCardSortingOrder);
            currentEpicItemTwo = newItemTwo;
        }

        // Generate random item for item reward 3
        GameObject newItemThree = Instantiate(PrefabHolder.Instance.ItemCard, ChooseEpicItemScreenContent.transform);
        ItemCard   itemThree    = newItemThree.GetComponent <ItemCard>();

        itemThree.RunSetupFromItemData(ItemLibrary.Instance.GetRandomEpicItem(), itemCardSortingOrder);
        currentEpicItemThree = newItemThree;

        // Prevent duplicate items appearing as reward: Reroll item until we get a non-duplicate
        while (itemThree.myName == itemOne.myName ||
               itemThree.myName == itemTwo.myName)
        {
            Debug.Log("RewardScreen.PopulateItemScreen() detected a duplicate item reward, rerolling item three");
            itemThree.RunSetupFromItemData(ItemLibrary.Instance.GetRandomEpicItem(), itemCardSortingOrder);
            currentEpicItemThree = newItemThree;
        }

        itemOne.location   = ItemCard.Location.LootScreen;
        itemTwo.location   = ItemCard.Location.LootScreen;
        itemThree.location = ItemCard.Location.LootScreen;
    }
Exemple #4
0
    public void AddItemToInventory(ItemCard itemAdded)
    {
        Debug.Log("AddItemToInventory() called...");
        ItemCard newItem = Instantiate(itemAdded, inventoryContent.transform);

        Debug.Log("New item instantiated, added to inventoryParent");
        newItem.RunSetupFromItemData(ItemLibrary.Instance.GetItemByName(itemAdded.myName));
        newItem.inInventory = true;
        newItem.inShop      = false;
    }
    public void PopulateItemScreen()
    {
        GameObject newItemOne = Instantiate(PrefabHolder.Instance.ItemCard, ChooseItemScreenContent.transform);
        ItemCard   itemOne    = newItemOne.GetComponent <ItemCard>();

        itemOne.RunSetupFromItemData(ItemLibrary.Instance.GetRandomLootRewardItem());
        currentItemOne = newItemOne;

        GameObject newItemTwo = Instantiate(PrefabHolder.Instance.ItemCard, ChooseItemScreenContent.transform);
        ItemCard   itemTwo    = newItemTwo.GetComponent <ItemCard>();

        itemTwo.RunSetupFromItemData(ItemLibrary.Instance.GetRandomLootRewardItem());
        currentItemTwo = newItemTwo;

        GameObject newItemThree = Instantiate(PrefabHolder.Instance.ItemCard, ChooseItemScreenContent.transform);
        ItemCard   itemThree    = newItemThree.GetComponent <ItemCard>();

        itemThree.RunSetupFromItemData(ItemLibrary.Instance.GetRandomLootRewardItem());
        currentItemThree = newItemThree;
    }