Exemple #1
0
    /// <summary>
    /// Responsible for sending the item used and updating the particle effects on the effected players
    /// </summary>
    /// <param name="itemID"> ID of the item used </param>
    /// <param name="floatInfo"> Floats needed for the item </param>
    /// <param name="intInfo"> Ints needed for the item </param>
    /// <param name="sendToAll"> Should send to all players (false = just host)</param>
    public void SendItemUseRequest(ItemBoxController.Items itemID, List <float> floatInfo, List <int> intInfo, bool sendToAll = true)
    {
        string s = SerializationScript.SerializeItemGameMessage(_myID, itemID, floatInfo, intInfo);

        SendData(s, 1, sendToAll);
        if (network.IsHost())
        {
            ProcessItem(s.Split(':'));
        }
        else
        {
            EventItemFeedEvent(new ItemFeedMessage(_myID, itemID));

            switch (itemID)
            {
            case ItemBoxController.Items.SwingFuel:
                EventClientParticleEffect(new ParticleEffectMessage(ParticleEffectMessage.Effect.Inked, _myID));
                break;

            case ItemBoxController.Items.ConfusedControls:
                EventClientParticleEffect(new ParticleEffectMessage(ParticleEffectMessage.Effect.Confused, _myID));
                break;

            default:
                break;
            }
        }
    }
Exemple #2
0
    public static string SerializeItemGameMessage(int id, ItemBoxController.Items itemID, List <float> floatInfo, List <int> intInfo)
    {
        string s = GameEvent.ITEM + ":" + id + ":" + itemID + ":";

        if (floatInfo != null)
        {
            for (int i = 0; i < floatInfo.Count; i++)
            {
                s += floatInfo[i] + ":";
            }
        }

        if (intInfo != null)
        {
            for (int i = 0; i < intInfo.Count; i++)
            {
                s += intInfo[i] + ":";
            }
        }

        return(s);
    }
Exemple #3
0
 public ItemFeedMessage(int id, ItemBoxController.Items new_Item)
 {
     userID    = id;
     this.item = new_Item;
 }
Exemple #4
0
 public void SendItemUseRequest(ItemBoxController.Items itemID, List <float> floatInfo, List <int> intInfo, bool sendToAll = true)
 {
     _processor.itemManager.SendItemUseRequest(itemID, floatInfo, intInfo, sendToAll);
 }