Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        addNode(null, "知识点");
        ItemBaseKnowledgeNode node1  = addNode(rootNode, "算法与框图");
        ItemBaseKnowledgeNode node11 = node1.addChild("算法初步");

        node11.addChild("算法与程序框图");
        node11.addChild("基本算法语句");
        node1.addChild("框图");
        ItemBaseKnowledgeNode node2 = addNode(rootNode, "平面解析几何");

        node2.addChild("直线与方程");
        node2.addChild("圆与方程");
        reset();
    }
    public ItemBaseKnowledgeNode addChild(string name)
    {
        GameObject go = (GameObject)Resources.Load("prefab/item/UIItemBaseKnowledgeNode");

        go = Object.Instantiate(go);
        go.transform.parent = this.transform;
        float left = 25f;
        float top  = 0f;

        go.transform.localPosition = new Vector3(left, top, 0);
        ItemBaseKnowledgeNode newNode = go.GetComponent <ItemBaseKnowledgeNode>();

        newNode.text.text = name;
        children.Add(newNode);
        return(newNode);
    }
Exemple #3
0
 public int resetChild(ItemBaseKnowledgeNode parent, int count)
 {
     for (int i = 0; i < parent.children.Count; i++)
     {
         count++;
         ItemBaseKnowledgeNode child = parent.children[i];
         child.listIndex = count;
         // int last = count - 1;
         // if(i > 0){
         //     last = parent.children[i - 1].listIndex;
         // }
         int delta = count - parent.listIndex;
         child.name = "node" + count;
         child.transform.localPosition = new Vector3(child.transform.localPosition.x, -delta * 30f, 0);
         count = resetChild(child, count);
     }
     return(count);
 }
Exemple #4
0
 public ItemBaseKnowledgeNode addNode(ItemBaseKnowledgeNode parent, string name)
 {
     if (parent == null)
     {
         GameObject go = (GameObject)Resources.Load("prefab/item/UIItemBaseKnowledgeNode");
         go = Object.Instantiate(go);
         go.transform.parent = content.transform;
         float left = 25f;
         float top  = -15f;
         go.transform.localPosition = new Vector3(left, top, 0);
         rootNode           = go.GetComponent <ItemBaseKnowledgeNode>();
         rootNode.text.text = name;
         return(rootNode);
     }
     else
     {
         return(parent.addChild(name));
     }
 }