public Ammo(string NameOfItem, string DescriptionOfItem, int ItemID, float WeightOfItem, Item.ItemSpawnPoint SpawnPointOfItem, Item.ItemRarity RarityOfItem, GameObject DragDropPrefabOfItem, GameObject PlacedPrefabOfItem, GameObject PickupPrefabOfItem, Vector2 DragOffsetOfItem) { ammoName = NameOfItem; ammoDesc = DescriptionOfItem; ammoID = ItemID; ammoWeight = WeightOfItem; weaponSpawnPoint = SpawnPointOfItem; weaponRarity = RarityOfItem; ammoDragDropPrefab = DragDropPrefabOfItem; ammoPlacedPrefab = PlacedPrefabOfItem; ammoPickupPrefab = PickupPrefabOfItem; dragOffset = DragOffsetOfItem; }
public Weapon(string NameOfItem, string DescriptionOfItem, int ItemID, int ItemAimFieldOfView, float WeightOfItem, WeaponOfType TypeOfItem, Item.ItemSpawnPoint SpawnPointOfItem, Item.ItemRarity RarityOfItem, GameObject DragDropPrefabOfItem, GameObject PickupPrefabOfItem, Vector2 DragOffsetOfItem) { weaponName = NameOfItem; weaponDesc = DescriptionOfItem; weaponID = ItemID; weaponAimFieldOfView = ItemAimFieldOfView; weaponWeight = WeightOfItem; weaponType = TypeOfItem; weaponSpawnPoint = SpawnPointOfItem; weaponRarity = RarityOfItem; weaponDragDropPrefab = DragDropPrefabOfItem; weaponPickupPrefab = PickupPrefabOfItem; dragOffset = DragOffsetOfItem; }