private static void PlaymodeStateChanged() { if (EditorApplication.isPlayingOrWillChangePlaymode) { IsolateInfo.Show(); } else { IsolateInfo.Hide(); } }
private static void PlaymodeStateChanged(PlayModeStateChange change) { if (change == PlayModeStateChange.EnteredPlayMode) { IsolateInfo.Show(); } else { IsolateInfo.Hide(); } }
private static void EndIsolation() { if (!IsolateInfo.Instance) { return; } if (IsolateInfo.Instance.HiddenObjects != null) { Undo.RecordObjects(IsolateInfo.Instance.HiddenObjects.Cast <Object>().ToArray(), "DeIsolate"); IsolateInfo.Show(); } Undo.DestroyObjectImmediate(IsolateInfo.Instance.gameObject); }
private static void UpdateIsolation(List <GameObject> newItems) { if (!newItems.Any()) { return; } Undo.RecordObject(IsolateInfo.Instance, "Isolate"); Undo.RecordObjects(IsolateInfo.Instance.HiddenObjects.Cast <Object>().ToArray(), "Isolate"); IsolateInfo.Show(); IsolateInfo.Instance.FocusObjects = IsolateInfo.Instance.FocusObjects.Concat(newItems).Distinct().ToList(); var newHiddenObjects = GetAllGameObjectsToHide(); Undo.RecordObjects(newHiddenObjects.Except(IsolateInfo.Instance.HiddenObjects).Cast <Object>().ToArray(), "Isolate"); IsolateInfo.Instance.HiddenObjects = newHiddenObjects; IsolateInfo.Hide(); }