public override void Update(float dt)
    {
        if (!showingGatherIcon && nextShowIconTime < ServerTime.Instance.Now())
        {
            showingGatherIcon = true;
            //显示icon
            if (!gatherIcon)
            {
                gatherIcon = (GameObject)ResourceManager.Instance.LoadAndCreate("Homeland/BuilderUI/CollectResIcon");
                IsoHelper.FaceToWorldCamera(gatherIcon.transform);
                CollectResIconUI view = gatherIcon.GetComponent <CollectResIconUI>();
                view.OnClickEvent += GatherResource;
                view.SpriteName    = Entity.model.resourceType.ToString();
                Entity.view.AddSubView(gatherIcon, new Vector3(0, Constants.COLLECTABLE_ICON_VERTICAL_HEIGHT, 0));

                //装满了
                if (DataCenter.Instance.GetResource(Entity.model.resourceType) >=
                    DataCenter.Instance.GetMaxResourceStorage(Entity.model.resourceType))
                {
                    gatherIcon.GetComponentInChildren <UISprite>().color = Color.black;
                }
            }
            gatherIcon.SetActive(true);
        }
    }
Exemple #2
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    public void Init(int size)
    {
        var offset = 2f;
        var height = size + 1;

        left.transform.localPosition  = new Vector3(0, height, offset);
        right.transform.localPosition = new Vector3(offset, height, 0);
        IsoHelper.FaceToWorldCamera(left.transform);
        IsoHelper.FaceToWorldCamera(right.transform);
    }
 public void SetHpBarPercent(float percent)
 {
     if (hpBar == null)
     {
         hpBar =
             ((GameObject)ResourceManager.Instance.LoadAndCreate("Misc/HPBar")).GetComponent <tk2dUIProgressBar>();
         AddSubView(hpBar.gameObject, new Vector3(0, Constants.HPBAR_VERTICAL_HEIGHT, 0));
         IsoHelper.FaceToWorldCamera(hpBar.transform);
     }
     hpBar.Value = percent;
 }
Exemple #4
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    public GameEffect(int effectId, string effectName, Vector3 pos, bool loop)
    {
        this.effectId = effectId;
        var prefab = (GameObject)ResourceManager.Instance.Load("Effects/" + effectName);

        if (prefab != null)
        {
            m_view = PoolManager.Instance.Spawn(prefab);
        }
        if (m_view != null)
        {
            m_view.transform.position = pos;
            IsoHelper.MoveAlongCamera(m_view.transform, Constants.EFFECT_Z_ORDER);
            IsoHelper.FaceToWorldCamera(m_view.transform);
            //  REMARK:循环效果应该手动释放
            if (!loop)
            {
                var trigger = m_view.GetComponent <EffectTrigger>();
                if (trigger != null)
                {
                    trigger.CompleteEvent += trigger_CompleteEvent;
                }
                else
                {
                    //TODO 临时方案
                    m_animator = m_view.GetComponentInChildren <tk2dSpriteAnimator>();
                    if (m_animator != null)
                    {
                        m_animator.AnimationCompleted   = OnAnimationCompleted;
                        m_animator.DefaultClip.wrapMode = (loop ? tk2dSpriteAnimationClip.WrapMode.Loop : tk2dSpriteAnimationClip.WrapMode.Once);
                        if (!m_animator.playAutomatically)
                        {
                            m_animator.Play(m_animator.DefaultClip);
                        }
                    }
                    else
                    {
                        Debug.LogWarning(string.Format("effect {0} miss animator...", effectName));
                    }
                }
            }
        }
    }
Exemple #5
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    public void Init(int size)
    {
//        tl.transform.localPosition = new Vector3(-IsoHelper.TILE_HALF_WIDTH + IsoHelper.TILE_HALF_WIDTH * 0.5f * (size-1),IsoHelper.TILE_HALF_HEIGHT + IsoHelper.TILE_HALF_HEIGHT * 0.5f * (size-1));
//        bl.transform.localPosition = new Vector3(-IsoHelper.TILE_HALF_WIDTH + IsoHelper.TILE_HALF_WIDTH * 0.5f * (size-1),-IsoHelper.TILE_HALF_HEIGHT - IsoHelper.TILE_HALF_HEIGHT * 0.5f * (size-1));
//        tr.transform.localPosition = new Vector3(IsoHelper.TILE_HALF_WIDTH + IsoHelper.TILE_HALF_WIDTH * (size - 1) + IsoHelper.TILE_HALF_WIDTH * 0.5f * (size-1), IsoHelper.TILE_HALF_HEIGHT + IsoHelper.TILE_HALF_HEIGHT * (size - 1) - IsoHelper.TILE_HALF_HEIGHT * 0.5f * (size-1));
//        br.transform.localPosition = new Vector3(IsoHelper.TILE_HALF_WIDTH + IsoHelper.TILE_HALF_WIDTH * (size - 1) + IsoHelper.TILE_HALF_WIDTH * 0.5f * (size-1), -IsoHelper.TILE_HALF_HEIGHT - IsoHelper.TILE_HALF_HEIGHT * (size - 1) + IsoHelper.TILE_HALF_HEIGHT * 0.5f * (size-1));
        var center = size * 0.5f - 0.5f;
        var dist   = size * 0.5f + 0.5f;

        tl.transform.localPosition = new Vector3(center, 0, center + dist);
        tr.transform.localPosition = new Vector3(center + dist, 0, center);
        bl.transform.localPosition = new Vector3(center - dist, 0, center);
        br.transform.localPosition = new Vector3(center, 0, center - dist);

        IsoHelper.FaceToWorldCamera(tl.transform);
        IsoHelper.FaceToWorldCamera(bl.transform);
        IsoHelper.FaceToWorldCamera(tr.transform);
        IsoHelper.FaceToWorldCamera(br.transform);
    }
Exemple #6
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    private void UpdateDestroy(float dt)
    {
        //  死亡了 但尚未置于死亡状态(则释放)
        if (currentHp <= 0 && this.State != EntityStateType.Dead)
        {
            this.State = EntityStateType.Dead;

            if (GameWorld.Instance.worldType == WorldType.Battle || GameWorld.Instance.worldType == WorldType.Replay)
            {
                BattleManager.Instance.OnEntityDestroy(this);
            }

            //创建战斗时被销毁的残渣
            if (EntityTypeUtil.IsAnyBuilding(entityType))
            {
                GameObject.Destroy(view.body.gameObject);
                GameObject.Destroy(view.hpBar.gameObject);
                if (view.shadow != null)
                {
                    GameObject.Destroy(view.shadow.gameObject);
                }
                GameEffectManager.Instance.AddEffect("Phouse_die", GetRenderPosition());//TODO
                var destroyView = (GameObject)ResourceManager.Instance.LoadAndCreate("Misc/DestroyedBuildingView");
                view.AddSubView(destroyView, Vector3.zero);
                IsoHelper.FaceToWorldCamera(destroyView.transform);
                IsoHelper.MoveAlongCamera(destroyView.transform, 19);
                Destroy(false);
                IsoMap.Instance.RemoveBuildingMapData(this);//移除占地数据,对象还是在IsoMap中
            }
            else if (EntityTypeUtil.IsAnyActor(entityType))
            {
                GameEffectManager.Instance.AddEffect("Psoldier_die", GetRenderPosition());
                IsoMap.Instance.DelayRemoveEntity(this);
                Destroy();
            }
            else
            {
                IsoMap.Instance.DelayRemoveEntity(this);
                Destroy();
            }
        }
    }
Exemple #7
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    public void Init(int size)
    {
        foreach (Transform child in transform)
        {
            Destroy(child.gameObject);
        }
        for (int i = 0; i < size; i++)
        {
            for (int j = 0; j < size; j++)
            {
                var tile = Instantiate(smallTilePrefab, IsoHelper.GridToPosition(i, j), Quaternion.identity) as GameObject;

                tile.transform.position = IsoHelper.GridToPosition(i, j);
                var localPos = tile.transform.localPosition;
                tile.transform.parent        = transform;
                tile.transform.localPosition = localPos;

                IsoHelper.FaceToWorldCamera(tile.transform);
            }
        }
    }
Exemple #8
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    public void Init(int size)
    {
        //left fence
        for (int i = 0; i < size; i++)
        {
            var go     = new GameObject("fence");
            var sprite = go.AddComponent <tk2dSprite>();
            sprite.SetSprite(spriteCollection.spriteCollection, "buildFence");
            sprite.transform.parent        = transform;
            sprite.transform.localPosition = new Vector3(i * 2, 0, 0);
            IsoHelper.FaceToWorldCamera(sprite.transform);
        }
        //right fence
        for (int i = 1; i < size; i++)
        {
            var go     = new GameObject("fence");
            var sprite = go.AddComponent <tk2dSprite>();
            sprite.SetSprite(spriteCollection.spriteCollection, "buildFence");
            sprite.transform.parent        = transform;
            sprite.transform.localPosition = new Vector3(0, 0, i * 2);
            IsoHelper.FaceToWorldCamera(sprite.transform);
        }
        //lines
        for (int i = 0; i < size - 1; i++)
        {
            var go     = new GameObject("fenceLineLeft");
            var sprite = go.AddComponent <tk2dSprite>();
            sprite.SetSprite(spriteCollection.spriteCollection, "buildFenceLeft");
            sprite.transform.parent        = transform;
            sprite.transform.localPosition = new Vector3(0, 0, i * 2);
            IsoHelper.FaceToWorldCamera(sprite.transform);

            var goRight     = new GameObject("fenceLineRight");
            var spriteRight = goRight.AddComponent <tk2dSprite>();
            spriteRight.SetSprite(spriteCollection.spriteCollection, "buildFenceRight");
            spriteRight.transform.parent        = transform;
            spriteRight.transform.localPosition = new Vector3(i * 2, 0, 0);
            IsoHelper.FaceToWorldCamera(sprite.transform);
        }
    }
    virtual public void Init(bool faceToMainCamera = true)
    {
        _animationFinishCallbacks = null;

        if (faceToMainCamera)
        {
            foreach (Transform child in transform)
            {
                if (child.GetComponent <tk2dSprite>() != null)
                {
                    IsoHelper.FaceToWorldCamera(child);
                    if (child.name.IndexOf("Shadow") != -1)
                    {
                        shadow = child;
                        IsoHelper.MoveAlongCamera(child, Constants.SHADOW_Z_ORDER);
                    }
                }
            }
        }
        body = transform.FindChild("body");
        if (body == null)//多状态的
        {
            SwitchBody(1);
        }
        else
        {
            animator = body.GetComponentInChildren <tk2dSpriteAnimator>();
            //attachPoint = body.GetComponentInChildren<tk2dSpriteAttachPoint>();
            this.effAttachPoint = body.GetComponentInChildren <tk2dSpriteAttachPoint>();
            //RegisterSpriteChangeEvent();
        }
        if (animator != null)
        {
            animator.AnimationCompleted      = ontk2dSpriteAnimatorCallback_Completed;
            animator.AnimationEventTriggered = OnAnimationEventTriggered;

            animator.enabled = false;   //  REMARK:禁用掉然后手动更新
        }
    }
Exemple #10
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    public static TileEntity Create(OwnerType owner, EntityModel model, bool isFriendly = false)
    {
        var entityObj  = LoadAndCreate(model);
        var tileEntity = new TileEntity();

        tileEntity.owner      = owner;
        tileEntity.model      = model;
        tileEntity.State      = EntityStateType.Idle;
        tileEntity.aiType     = (EntityAiType)model.targetType;
        tileEntity.entityType = model.entityType;
        tileEntity.Friendly   = isFriendly;
        if (model.tileSize > 0)
        {
            tileEntity.width = tileEntity.height = model.tileSize * 2;      //  REMARK:建筑实际占用格子扩大2倍
        }
        else
        {
            tileEntity.width = tileEntity.height = 1;
        }
        tileEntity.currentHp           = tileEntity.maxHp = Mathf.Max(model.hp, 1); //  REMARK:这里设置最大hp的最小值为1,不然对于工人等直接就是dead状态。
        tileEntity.animationNamePrefix = model.nameForResource + "_";

        //  REMARK:建筑按照格子建造、士兵按照边行走(所以士兵位置比建筑偏移(0.5,0.5))
        if (EntityTypeUtil.IsAnyActor(model.entityType))
        {
            tileEntity.renderTileSizeOffset = new Vector2((tileEntity.width * 0.5f) - 1.0f, (tileEntity.height * 0.5f) - 1.0f);
        }
        else
        {
            tileEntity.renderTileSizeOffset = new Vector2((tileEntity.width * 0.5f) - 0.5f, (tileEntity.height * 0.5f) - 0.5f);
        }
        tileEntity.view = entityObj.GetComponent <EntityViewComponent>();
        if (tileEntity.view == null)
        {
            if (EntityTypeUtil.IsAnyActor(tileEntity.entityType))
            {
                tileEntity.view = entityObj.AddComponent <ActorView>();
            }
            else if (EntityTypeUtil.IsAnyTower(tileEntity.entityType))
            {
                tileEntity.view = entityObj.AddComponent <TowerView>();
            }
            else
            {
                tileEntity.view = entityObj.AddComponent <EntityViewComponent>();
            }
        }

        if (EntityTypeUtil.IsAnyBuilding(tileEntity.entityType))//[建筑类]
        {
            //1格以上建筑有地皮
            if (model.tileSize > 2)
            {
                var floorBase = (GameObject)ResourceManager.Instance.LoadAndCreate(model.raceType + "/Entities/Misc/Floor4");//地皮
                tileEntity.view.AddSubView(floorBase, Vector3.zero);
                IsoHelper.FaceToWorldCamera(floorBase.transform);
                IsoHelper.MoveAlongCamera(floorBase.transform, Constants.FLOOR_Z_ORDER);
                floorBase.transform.localScale = Vector3.one * model.tileSize / 4;//REMARK 现有素材占4x4个tilesize
            }

            if (EntityTypeUtil.IsBarracks(model))
            {
                tileEntity.blockingRange = 3;
            }
            else
            {
                tileEntity.blockingRange = model.tileSize * 2 - 1;
            }
            tileEntity.AddComponent <ConstructBuildingComponent>();
            if (model.entityType == EntityType.Tower)
            {
                tileEntity.AddComponent <TowerComponent>();
            }
            else if (model.entityType == EntityType.Wall)
            {
                tileEntity.AddComponent <WallComponent>();
            }
            else if (EntityTypeUtil.IsGatherResourceBuilding(model))
            {
                tileEntity.AddComponent <GatherResourceBuildingComponent>();
            }
            else if (EntityTypeUtil.IsStorageResoruceBuilding(model))
            {
                tileEntity.AddComponent <ResourceStorageBuildingComponent>();
            }
            else if (EntityTypeUtil.IsArmyShop(model))
            {
                tileEntity.AddComponent <ProductSoldierBuildingComponent>();
            }
            else if (EntityTypeUtil.IsSkillShop(model))
            {
                tileEntity.AddComponent <ProductSkillBuildingComponent>();
            }
            else if (EntityTypeUtil.IsWorkerHouse(model))
            {
                tileEntity.AddComponent <WorkerHouseComponent>();
            }
            else if (EntityTypeUtil.IsFederal(model))
            {
                tileEntity.AddComponent <FederalComponent>();
            }
            else if (EntityTypeUtil.IsResearch(model))
            {
                tileEntity.AddComponent <ResearchBuildingComponent>();
            }
        }
        else if (EntityTypeUtil.IsAnyActor(model.entityType))   //[角色类]
        {
            //  战斗模式 家园模式 通用组件
            tileEntity.AddComponent <ActorMoveComponent>();
            if (GameWorld.Instance.worldType == WorldType.Home || GameWorld.Instance.worldType == WorldType.Visit) //家园模式 或者 访问模式
            {
                //  家园模式
                //  工人(添加工人组件&添加到工人小屋中)
                if (EntityTypeUtil.IsWorker(model))
                {
                    tileEntity.AddComponent <WorkmanComponent>();
                    var houseComp = IsoMap.Instance.GetWorkerHouseComponent();
                    Assert.Should(houseComp != null, "worker house is not exist...");
                    houseComp.AddAWorkman(tileEntity);
                }
                else
                {
                    tileEntity.AddComponent <ArmyComponent>();
                }
            }
            else                                                                                                    //战斗模式
            {
                tileEntity.AddComponent <GameBufferComponent>();
                //  设置士兵的监视范围(寻找目标用)    REMARK:设定为4.0秒可以移动的范围
                tileEntity.monitorRange = Mathf.Clamp(model.speed * 4.0f, 5.0f, 20.0f);
                if (EntityTypeUtil.IsBombMan(model))
                {
                    tileEntity.monitorRange = 0.0f;     //  暂时不限制炸弹人
                    tileEntity.AddComponent <BombManComponent>();
                }
                else if (EntityTypeUtil.IsCurer(model))
                {
                    tileEntity.AddComponent <CurerComponent>();
                }
                else if (isFriendly)                    //  友军/援军
                {
                    tileEntity.AddComponent <FriendComponent>();
                }
                else
                {
                    tileEntity.AddComponent <ActorComponent>();
                }
                //  除【友军/援军】以外添加拆墙组件(REMARK:友军/援军不可拆墙)
                if (!isFriendly)
                {
                    tileEntity.AddComponent <ActorDestroyWallComponent>();
                }
            }
        }
        else if (EntityTypeUtil.IsAnyTrap(model))   //  [陷阱类]
        {
            tileEntity.AddComponent <TrapComponent>();
        }
        Assert.Should((tileEntity.blockingRange == 0 || (tileEntity.blockingRange % 2) == 1), "invalid blockingRange...");
        Assert.Should(tileEntity.blockingRange <= tileEntity.width - 1 && tileEntity.blockingRange <= tileEntity.height - 1, "invalid blockingRange...");
        return(tileEntity);
    }
Exemple #11
0
 public void Start()
 {
     IsoHelper.FaceToWorldCamera(transform);
     IsoHelper.MoveAlongCamera(transform, zOrder);
 }