// Start is called before the first frame update void Start() { islandSpawner = GameObject.Find("IslandSpawner").GetComponent <IslandSpawner>(); textChoice[0] = "Welcome to the Mind Sea"; textChoice[1] = "Sail forward with W"; textChoice[2] = "Steer using A and D"; textChoice[3] = "Hoist the Anchor with E"; textChoice[4] = "Scan the Horizon with Shift"; textChoice[5] = "Light all the Island Beacons"; textChoice[6] = ""; keyCodeChoice[0] = KeyCode.Space; keyCodeChoice[1] = KeyCode.W; keyCodeChoice[2] = KeyCode.D; keyCodeChoice[3] = KeyCode.E; keyCodeChoice[4] = KeyCode.LeftShift; keyCodeChoice[5] = KeyCode.Space; keyCodeChoice[6] = KeyCode.Space; }
void Awake() { instance = this; }
void Start() { islandSpawner = GetComponent <IslandSpawner>(); temperature = Thermometer.GetComponent <Temperature>(); }
public void Awake() { instance = this; islandSpawner = GetComponent <IslandSpawner>(); }