public void Apply(IslandResources resources) { resources.Wood += WoodDelta; resources.Minerals += MineralsDelta; resources.Water += WaterDelta; resources.Worship += WorshipDelta; if (resources.Wood < 0) { resources.Wood = 0; } if (resources.Minerals < 0) { resources.Minerals = 0; } if (resources.Water < 0) { resources.Water = 0; } if (resources.Worship < 0) { resources.Worship = 0; } }
internal void ApplyDeltas(IslandResources resources) { foreach (var card in pool) { if (!card.IsFaceUp) { continue; } card.Details.Apply(resources); } resources.Generation++; }
void Awake() { _resources = new IslandResources(); _lifeformDeck = GetComponent <LifeformDeck>(); _planetDeck = GetComponent <PlanetDeck>(); audioSource = GetComponent <MusicBehaviour>(); highestWorship = _resources.Worship; _lifeformDeck.CardClicked += LifeformDeck_CardClicked; _planetDeck.CardClicked += PlanetDeck_CardClicked; endTurn.onClick.AddListener(new UnityAction(() => { _state = GameState.RoundOver; })); gameOver.onClick.AddListener(new UnityAction(() => { SceneManager.LoadScene("main"); })); musicPlaying = PlayerPrefs.GetInt("music", 1) == 1; if (musicPlaying) { musicLabel.text = "Music On"; } else { musicLabel.text = "Music Off"; } var musicController = GetComponent <MusicBehaviour>(); musicButton.onClick.AddListener(new UnityAction(() => { musicPlaying = !musicPlaying; if (musicPlaying) { musicLabel.text = "Music On"; } else { musicLabel.text = "Music Off"; } musicController.ToggleMusic(musicPlaying); })); }