public void StopAnimation(NodeRemoveEvent evt, IsisWorkingStateNode workingState, [JoinByTank] ReadyIsisWorkingAnimationNode weapon) { weapon.isisWorkingAnimation.StopWorkingAnimation(); }
public void StartAnimation(NodeAddedEvent evt, IsisWorkingStateNode workingState, [Context, JoinByTank] ReadyIsisWorkingAnimationNode weapon) { weapon.isisWorkingAnimation.StartWorkingAnimation(); }