private static void CloseIpc() { if (_ipcServer == null) { return; } try { _ipcServer.Close(); } catch (Exception ex) { ServiceRegistration.Get <ILogger>().Error(ex); } _ipcServer = null; }
/// <summary> /// The main entry point for the MP2 client application. /// </summary> private static void Main(params string[] args) { Thread.CurrentThread.Name = "Main"; // Parse command line options var mpOptions = new CommandLineOptions(); var parser = new CommandLine.Parser(with => with.HelpWriter = Console.Out); parser.ParseArgumentsStrict(args, mpOptions, () => Environment.Exit(1)); // Check if another instance is already running if (SingleInstanceHelper.IsAlreadyRunning(MUTEX_ID, out _mutex)) { _mutex = null; // Set focus on previously running app SingleInstanceHelper.SwitchToCurrentInstance(SingleInstanceHelper.SHOW_MP2_CLIENT_MESSAGE); // Stop current instance Console.Out.WriteLine("Application already running."); Environment.Exit(2); } #if !DEBUG string logPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), @"Team MediaPortal\MP2-Client\Log"); #endif Application.ThreadException += LauncherExceptionHandling.Application_ThreadException; AppDomain.CurrentDomain.UnhandledException += LauncherExceptionHandling.CurrentDomain_UnhandledException; TaskScheduler.UnobservedTaskException += LauncherExceptionHandling.TaskScheduler_UnobservedTaskException; SystemStateService systemStateService = new SystemStateService(); ServiceRegistration.Set <ISystemStateService>(systemStateService); systemStateService.SwitchSystemState(SystemState.Initializing, false); try { #if !DEBUG SplashScreen splashScreen = null; #endif ILogger logger = null; try { // Check if user wants to override the default Application Data location. ApplicationCore.RegisterVitalCoreServices(true, mpOptions.DataDirectory); #if !DEBUG splashScreen = CreateSplashScreen(); splashScreen.ShowSplashScreen(); #endif ApplicationCore.RegisterCoreServices(); logger = ServiceRegistration.Get <ILogger>(); #if !DEBUG IPathManager pathManager = ServiceRegistration.Get <IPathManager>(); logPath = pathManager.GetPath("<LOG>"); #endif UiExtension.RegisterUiServices(); } catch (Exception e) { if (logger != null) { logger.Critical("Error starting application", e); } systemStateService.SwitchSystemState(SystemState.ShuttingDown, true); ServiceRegistration.IsShuttingDown = true; UiExtension.DisposeUiServices(); ApplicationCore.DisposeCoreServices(); throw; } // Start the core logger.Debug("ApplicationLauncher: Starting application"); try { IPluginManager pluginManager = ServiceRegistration.Get <IPluginManager>(); pluginManager.Initialize(); pluginManager.Startup(false); ApplicationCore.StartCoreServices(); ISkinEngine skinEngine = ServiceRegistration.Get <ISkinEngine>(); IWorkflowManager workflowManager = ServiceRegistration.Get <IWorkflowManager>(); IMediaAccessor mediaAccessor = ServiceRegistration.Get <IMediaAccessor>(); ILocalSharesManagement localSharesManagement = ServiceRegistration.Get <ILocalSharesManagement>(); // We have to handle some dependencies here in the start order: // 1) After all plugins are loaded, the SkinEngine can initialize (=load all skin resources) // 2) After the skin resources are loaded, the workflow manager can initialize (=load its states and actions) // 3) Before the main window is shown, the splash screen should be hidden // 4) After the workflow states and actions are loaded, the main window can be shown // 5) After the skinengine triggers the first workflow state/startup screen, the default shortcuts can be registered mediaAccessor.Initialize(); // Independent from other services localSharesManagement.Initialize(); // After media accessor was initialized skinEngine.Initialize(); // 1) workflowManager.Initialize(); // 2) #if !DEBUG splashScreen.CloseSplashScreen(); // 3) #endif skinEngine.Startup(); // 4) UiExtension.Startup(); // 5) ApplicationCore.RegisterDefaultMediaItemAspectTypes().Wait(); // To be done after UI services are running _ipcServer = new IpcServer("Client"); _ipcServer.CustomShutdownCallback = () => { ServiceRegistration.Get <IScreenControl>().Shutdown(); return(true); }; try { _ipcServer.Open(); } catch (Exception ipcEx) { logger.Error(ipcEx); } systemStateService.SwitchSystemState(SystemState.Running, true); if (mpOptions.AutoStart) { StartFocusKeeper(); } Application.Run(); systemStateService.SwitchSystemState(SystemState.ShuttingDown, true); ServiceRegistration.IsShuttingDown = true; // Block ServiceRegistration from trying to load new services in shutdown phase // 1) Stop UI extensions (Releases all active players, must be done before shutting down SE) // 2) Shutdown SkinEngine (Closes all screens, uninstalls background manager, stops render thread) // 3) Shutdown WorkflowManager (Disposes all models) // 4) Shutdown ImporterWorker // 5) Shutdown PluginManager (Shuts down all plugins) // 6) Remove all services UiExtension.StopUiServices(); skinEngine.Shutdown(); workflowManager.Shutdown(); ServiceRegistration.Get <IImporterWorker>().Shutdown(); pluginManager.Shutdown(); mediaAccessor.Shutdown(); localSharesManagement.Shutdown(); ApplicationCore.StopCoreServices(); } catch (Exception e) { logger.Critical("Error executing application", e); systemStateService.SwitchSystemState(SystemState.ShuttingDown, true); ServiceRegistration.IsShuttingDown = true; } finally { if (_ipcServer != null) { _ipcServer.Close(); } UiExtension.DisposeUiServices(); ApplicationCore.DisposeCoreServices(); systemStateService.SwitchSystemState(SystemState.Ending, false); } } catch (Exception ex) { #if DEBUG ConsoleLogger log = new ConsoleLogger(LogLevel.All, false); log.Error(ex); #else UiCrashLogger crash = new UiCrashLogger(logPath); crash.CreateLog(ex); #endif systemStateService.SwitchSystemState(SystemState.Ending, false); // Release mutex for single instance if (_mutex != null) { _mutex.ReleaseMutex(); } Application.Exit(); } }