Exemple #1
0
    void Awake()
    {
        _inventoryTab   = InvetoryTab.All;
        uiTab.All.value = true;
        Localization();

        _controller = new HeroNewController(this);

        _controller.SendRequestRoleList();
    }
Exemple #2
0
    private void OnChangeTab(InvetoryTab tab)
    {
        if (!inventory.uiInventory.background.activeInHierarchy)
        {
            OpenInventory();
        }

        _inventoryTab = tab;

        switch (tab)
        {
        case InvetoryTab.All:
            if (!uiTab.All.value)
            {
                uiTab.All.value = true;
            }
            break;

        case InvetoryTab.Armor:
            if (!uiTab.armor.value)
            {
                uiTab.armor.value = true;
            }
            break;

        case InvetoryTab.EXP:
            if (!uiTab.support.value)
            {
                uiTab.support.value = true;
            }
            break;

        case InvetoryTab.Medal:
            if (!uiTab.medal.value)
            {
                uiTab.medal.value = true;
            }
            break;

        case InvetoryTab.Ring:
            if (!uiTab.ring.value)
            {
                uiTab.ring.value = true;
            }
            break;

        case InvetoryTab.Support:
            if (!uiTab.support.value)
            {
                uiTab.support.value = true;
            }
            break;
        }
    }