void Awake() { _inventoryTab = InvetoryTab.All; uiTab.All.value = true; Localization(); _controller = new HeroNewController(this); _controller.SendRequestRoleList(); }
private void OnChangeTab(InvetoryTab tab) { if (!inventory.uiInventory.background.activeInHierarchy) { OpenInventory(); } _inventoryTab = tab; switch (tab) { case InvetoryTab.All: if (!uiTab.All.value) { uiTab.All.value = true; } break; case InvetoryTab.Armor: if (!uiTab.armor.value) { uiTab.armor.value = true; } break; case InvetoryTab.EXP: if (!uiTab.support.value) { uiTab.support.value = true; } break; case InvetoryTab.Medal: if (!uiTab.medal.value) { uiTab.medal.value = true; } break; case InvetoryTab.Ring: if (!uiTab.ring.value) { uiTab.ring.value = true; } break; case InvetoryTab.Support: if (!uiTab.support.value) { uiTab.support.value = true; } break; } }