Exemple #1
0
 // Update is called once per frame
 void Start()
 {
     isInit        = false;
     isInInventory = false;
     inventoryR    = GameObject.FindGameObjectWithTag("Inventory").GetComponent <InvetoryR>();
     database      = GameObject.FindGameObjectWithTag("Inventory").GetComponent <ItemDatabase>();
     interactions  = gameObject.GetComponent <Interactions>();
 }
Exemple #2
0
 // Use this for in itialization
 void Start()
 {
     gold            = Random.Range(5 * enemyLevel, 20 * enemyLevel);
     itemId          = 2;
     inventory       = GameObject.FindGameObjectWithTag("Inventory").GetComponent <InvetoryR>();
     isLootGenerated = false;
     random          = Random.Range(1, 10);
     //Debug.Log(random);
 }
Exemple #3
0
 void Start()
 {
     inv        = GameObject.Find("InventoryData").GetComponent <InvetoryR>();
     toolTip    = inv.GetComponent <ToolTip>();
     controller = Camera.main.GetComponent <CameraController>();
     if (controller)
     {
         controller.isDragged = false;
     }
 }
Exemple #4
0
 // Use this for initialization
 void Start()
 {
     inv = GameObject.Find("InventoryData").GetComponent <InvetoryR>();
 }