void Start()
 {
     invertory = new Invertory();
     uIIntervertory.SetInventory(invertory);
     ItemWorld.SpwanItemWorld(new Vector3(-6, 2), new UIItem {
         itemtype = UIItem.Itemtype.HelathPotion, amount = 1
     });
     ItemWorld.SpwanItemWorld(new Vector3(5, 1), new UIItem {
         itemtype = UIItem.Itemtype.ManaPotion, amount = 1
     });
     ItemWorld.SpwanItemWorld(new Vector3(-1, -3), new UIItem {
         itemtype = UIItem.Itemtype.Sword, amount = 1
     });
 }
 public void Save(Invertory entity)
 {
     throw new NotImplementedException();
 }
 public Room MoveInvertory(Invertory invertory, Room room)
 {
     throw new NotImplementedException();
 }
 public Invertory SellInvertory(Invertory invertory)
 {
     throw new NotImplementedException();
 }
Exemple #5
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 public void SetInventory(Invertory invertory)
 {
     this.invertory              = invertory;
     invertory.onItemListChange += Invertory_onItemListChange;
     RefreshInvenToryItems();
 }