private void Start() { Cursor.visible = false; rb2D = gameObject.GetComponent <Rigidbody2D>(); grappleRB2D = grapple.GetComponent <Rigidbody2D>(); MouseInitPos(); GS = GameObject.Find("GameManager").GetComponent <GameState>(); IMC = GameObject.Find("GameManager").GetComponent <InvertMatCol>(); for (int i = 0; i < this.transform.childCount - 1; i++) { if (IMC.dark == true) { transform.GetChild(i).GetComponent <SpriteRenderer>().color = IMC.objDark; } if (IMC.dark == false) { transform.GetChild(i).GetComponent <SpriteRenderer>().color = IMC.objLight; } } }
private void Start() { wallHeight = level.transform.GetChild(0).localScale.y + 1; nextLevelHeight = wallHeight * currentLevel; IMC = GameObject.Find("GameManager").GetComponent <InvertMatCol>(); if (IMC.dark == true) { for (int i = 0; i < GameObject.Find("Level (0)").transform.childCount; i++) { GameObject.Find("Level (0)").transform.GetChild(i).GetComponent <SpriteRenderer>().color = IMC.envDark; } Camera.main.backgroundColor = IMC.bgDark; } else if (IMC.dark == false) { for (int i = 0; i < GameObject.Find("Level (0)").transform.childCount; i++) { GameObject.Find("Level (0)").transform.GetChild(i).GetComponent <SpriteRenderer>().color = IMC.envLight; } Camera.main.backgroundColor = IMC.bgLight; } }
// Use this for initialization void Start() { IMC = GameObject.Find("GameManager").GetComponent <InvertMatCol>(); this.gameObject.GetComponent <Button>().onClick.AddListener(delegate { IMC.InvertMenu(); IMC.Invert(); }); }
/*---------------------------MenueFunctions------------------------------*/ void Start() { GS = GameObject.Find("GameManager").GetComponent <GameState>(); IMC = GameObject.Find("GameManager").GetComponent <InvertMatCol>(); }