Exemple #1
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 private void RaiseItemChangedEvent(InventoryWeaponEventArgs e)
 {
     if (OnItemChanged != null)
     {
         OnItemChanged(null, e);
     }
 }
Exemple #2
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 private void RaiseEndItemChangeEvent(InventoryWeaponEventArgs e)
 {
     if (OnEndItemChange != null)
     {
         OnEndItemChange(null, e);
     }
 }
Exemple #3
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 private void Inventory_OnBeginItemChange(object sender, InventoryWeaponEventArgs e)
 {
     if (e.Current.SightMode == SightMode.Aim)
     {
         e.Current.ResetSight();
     }
 }
 private void Inventory_OnBeginItemChange(object sender, InventoryWeaponEventArgs e)
 {
     Debug.LogFormat("#Event: Inventory.OnBeginItemChange\nCurrent Item name: '{0}'.\nNew Item name: '{1}'.", e.Current.Name, e.New.Name);
 }
Exemple #5
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 private void Inventory_OnEndItemChange(object sender, InventoryWeaponEventArgs e)
 {
 }
Exemple #6
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 private void Inventory_OnItemChanged(object sender, InventoryWeaponEventArgs e)
 {
     e.Current.WeaponGameObject.SetActive(false);
     e.New.WeaponGameObject.SetActive(true);
 }