private void Inventory_itemStacked(object sender, InventoryStackEventArgs e) { foreach (ItemSlotController itemSlot in itemSlots) { if (itemSlot.ItemName.Equals(e.itemName)) { itemSlot.ChangeQuantity(e.quantity); return; } } }
private void Inventory_itemStacked(object sender, InventoryStackEventArgs e) { if (e.collected) { if (collectingCoroutine == null) { collectingCoroutine = StartCoroutine(ListenForCollected(0.1f)); } collectedItems++; } }