private void Store_InventoryObjectAdded(object sender, InventoryObjectAddedEventArgs e) { var gesture = e.Obj as InventoryGesture; if (gesture == null) { return; } UpdateInventoryGesture(gesture); }
void Inventory_InventoryObjectAdded(object sender, InventoryObjectAddedEventArgs e) { if (false) { lock (ItemsToAdd) { ItemsToAdd.Enqueue(e.Obj); } } else { Exec_OnInventoryObjectAdded(e.Obj); } }